Monday, September 7, 2009

Graduate LIS Class from University of Hawaii Visits the Karuna Resource Center in Second Life

Professor Diane Nahl (aka Adra Letov in SL) and seven of her graduate Library and Information Science (LIS) students visited the Karuna Resource Center this past week to see the types of resources and displays being featured and to speak with me about my role as the Karuna Consumer Health Librarian. We also discussed the evolving work of librarians in virtual worlds.

I welcomed the group at the front entrance and enjoyed chatting with Diane while watching her students clicking on the displays and touring the building. After exploring, the students began asking questions. I had them get comfortable on the couches and chairs and did my best to answer. They were an astute group and it was good to see and hear from future librarians who seek to understand the changing roles of information professionals.

We discussed the resources and presentations I included in the resource center and how they meet the outcomes of the National Library of Medicine grant that funds Karuna Island. We also discussed the benefits and challenges for librarians working in virtual worlds, how statistics are gathered, and more.

After Diane and her graduate students left, I reflected on my own experience in graduate school. I attended the Graduate School of Library and Information Science (GSLIS) at the Unviersity of Illinois at Urbana-Champaign (UIUC GSLIS) not all that long ago, graduating in December 2003. It was a very positive experience and I am thankful to have attended an institution where I was pushed towards newer technologies. From learning basic html during my orientation to courses on web usability, online information literacy and more, I felt fortunate to be learning in a place that valued what was relevant and important for future librarians.

Professor Nahl's students, and many other LIS students from several universities who are offering courses in SL, are fortunate to have the opportunity to learn about librarianship in Second Life. Virtual Worlds (VW) are here to stay, and as VWs develop and more of our constituents use VWs, the information needs in these places will grow. These LIS students will be better prepared than those without this exposure. It really is an exciting time to be a librarian.

The Karuna Island in Second Life is funded via a National Library of Medicine grant to provide support and information resources for HIV/AIDS individuals, family, friends, allied health professionals, librarians and the public. Jena Ball, (aka SL Jenaia Morane) is the Project Coordinator for Karuna and I am the Karuna Consumer Health Librarian. In first life I am an academic librarian at a small private university in Portland, Oregon USA.

See and download the full gallery on posterous

Posted via email from robinashford's posterous

Monday, August 17, 2009

Ebooks, Ebook Readers, Mobile Devices and Academic Libraries-Part 2

In Part 1 of this post I answered questions and gave my perspective as a an academic librarian who has been following ebook developments. In this post I'll highlight some fun technologies which may further influence these markets.

In the Wired Magazine post, "Clive Thompson on the Future of Reading in a Digital World," the author states "We need to stop thinking about the future of publishing and think instead about the future of reading."

This NPR broadcast with transcript and podcast "Chat While Reading: The Future of Books?" includes a link to Book Glutton (in beta, good concept and has potential for higher education).

Personally, I'm waiting and expecting a lot from new devices being released this year. Basically, I want a reader that is an "everything device." I would be satisfied for now with any of the devices in the Editis video below :)

Descrption: The french publishing group Editis's short fictional video is about the likely future of books. This video does not represent Editis's digital strategy regarding the epublishing market. However, it does hope to open discussions on the different economic models and the functionalities of future ebook readers. Filmed in 2007, this is the latest version with english subtitles. (Note: the first minute is blank and has been reported.).

Link to YouTube version


Another technology which could have a significant effect on books, ebooks and ubiquitous information access is Augmented Reality (AR). AR has been around since the mid 70s but only recently began seeing mainstream adoption mainly due to mobile devices as shared in a prior post with videos.

Link to YouTube version


I'm excited over what new technologies we'll see next. I'm ready to hear the full story on the rumored new Apple Tablet/Touch/iPad/? device due to be announced soon. I'm hopeful it will include a very nice built in ebook reader or else a wonderful app with which I can view my ebooks along with full computer functions and remember the etextbooks too.

Lastly, academic librarians are acutely aware of how quickly technology is changing and the effect that has on information access. It's difficult to predict how things will evolve. I'm adding a couple of links below to movements I'm following and believe could impact future information access directions.

Perhaps someday a mobile device won't be important: Article on MIT's Sixth Sense and on TED

The Living Book: The book written entirely in QR codes

Sunday, August 16, 2009

Ebooks, Ebook Readers, Mobile Devices and Academic Libraries-Part 1


Librarians at my university have been closely following developments related to the ebook industry, ebook readers and mobile devices in higher education. The library director and I were recently conversing on this topic via email and the bolded questions below were posed. Discussions on this topic are being held in academic libraries around the globe. My responses to the questions (my best guess, really) are posted here to share with colleagues and others in academic libraries who may want to join in the discussion. Comments welcome.

Will our constituents "soon" be willing to read many of their books on MOBILE DEVICES (meaning cell phones & smartphones)?

I do NOT think reading ebooks on small cell phone devices (non-smartphone type) will have a large following amongst our constituents (and not for most of us in this country, though I understand it's quite popular in Japan and some other countries). Smartphones, on the other hand, (iPhones, Palm Pre, Blackberry, Android devices, etc.) are another story.

I believe that young people (undergraduate students) WILL soon be willing to read many books on quality smartphone devices. For many undergrads there is a compelling convenience factor. Students are mobile and most always have their smartphone device with them. During a spare moment they can easily fit in some reading. However, I also think reading on a larger computer or reader device and print reading will continue as well for some time for all age groups. Older graduate students and faculty, I suspect, would be less willing to read many of their books on current smartphone devices.

Many baby boomers, like myself, might choose to read ebooks occasionally on their current smartphone devices. For example, I have downloaded a couple of ebooks (using stanza and the kindle iPhone app) so that if I'm ever stuck somewhere and have to wait for whatever reason I can pull out my iPhone and read a chapter of an ebook. I don't do this often and instead usually choose to read a NYTimes article on my NYTimes iPhone app. I would never choose to pull out my current iPhone to read an ebook if I was home and had access to a larger device for reading or my laptop (simply too hard on aging eyes).

Will our constituents "soon" be reading most of their books on any electronic device (in this I include Kindle, the new Mac netbook, etc., etc.)?

That depends on what is meant by "soon." If it means within the next 12 months, I would guess that our constituents will NOT be reading "most" (but possibly many) of their books on an electronic device. And I also doubt "most" academic books will be available in electronic format within the next 12 months (that partly depends on publishers and effective cost models, etc. and it's complicated as this article explains).

My guess would be that within two-three years many, and possibly the majority, of undergrads, grads and faculty will be reading most of their academic books (textbooks and monographs) on an electronic device of some kind (it really depends on how quickly some of the technology is brought to market and the availability of academic books in ebook format).

One of our grad student recently shared with me that in her undergraduate program at another university, which she finished almost a year ago, all of her textbooks were provided for each class in electronic format. Students in her program were required to pay a flat $75 book fee for each class in which they enrolled and the books were delivered electronically. That practice, if widely adopted, could significantly propel ebook use forward.

Will our constituents still prefer reading books in print (paper) format but likely will accept/prefer books on demand (printed from electronic)?

I think there will be a continued demand for print books (how much that will decrease due to ebooks, I'm not sure). I'm not very familiar with books on demand, and may not know enough to really answer this properly. I looked into books on demand/print on demand while working for one year at a public library a few years ago. I recently took a quick look at more recent information on this topic. NPR has a good broadcast available (transcript and podcast) titled "Company's 'ATM For Books' Prints On Demand."

The company, On Demand Books, makes a remarkable claim on their site. I've also read many articles and posts regarding ebooks and the coming revolution. Time will tell, but for academic books it seems ebooks make more sense (easier to search, annotate, hyperlinks in some cases, etc.). The makers of the Espresso book machines point out that print is still widely more popular than electronic and of course that is true at the moment. However, I believe that could and is rapidly changing (even with the industry challenges).

Will most academic books (even copyrighted) really be available as a download either free or at a very low cost (5 to 10 dollars each) "soon?"

I don't know this answer. Although if "soon" means within the next 12 months my guess would be, no. I think if things continue to move forward as they have in the last year, and effective cost models are brokered (which I believe will happen but, again, timing is difficult), that we will then see most academic books available electronically. (I don't know enough about free or low cost academic ebooks to comment on price.)

How will any or all of the above impact us as a library, and our collection development?

Heh, the answer to that question is a book of its own (or maybe a giant collaborative wiki :) ). I don't think any one person or organization has the answers at this time. Things are evolving and we will have to wait and see what happens with digitization projects, what types of devices hit the market within the next 12 months, what develops related to copyright and DRM, what other new technologies develop, and so much more. I am glad these questions are being asked by academic libraries globally. Many organizations are taking serious steps to discuss and debate the future of libraries as I shared in my prior post "Libraries of the Future" (see video)

I believe ebooks will become an increasingly important part of academic library collections. From a 2008 Springer survey:
eBooks are particularly effective when doing research because they are "convenient, easily accessible" and they offer "enhanced functions" when compared with traditional printed literature. In addition to the fact that no storage space is required, the eBook (because it is electronic) it is easily searchable and for research this fact is key.

Part 2 will include videos of current and future technologies that could add to the appeal of ebooks in academic libraries.

Thursday, August 13, 2009

Libraries of the Future-Debate, Discussions, Podcasts, Videos & More

"'Libraries of the Future' is all about debate and involvement, and JISC invites you to take part - both online and in person – in events and debates, to read and respond to publications, podcasts, sponsored supplements, and much more."

The Libraries of the Future site is a wonderful resource, one that librarians and administrators in the USA can harvest to learn and help spur discussions as we, too, work to understand the changing needs of our students, faculty and staff.

It's an exciting time to be an academic librarian. I'm not sure what the academic library will look like 10 years from now but I'm optimistic. The technologies that challenge us will also continue to help us to connect and grow in new ways.

In April I had the privilege to attend the Library of the Future Debate as it was streamed live into Second Life (SL), (which enabled me to participate and view with others from around the globe) from Martin Wood Lecture Theatre, Oxford University, Oxford.

The Libraries of the Future short documentary was recently released and "showcases interviews with leaders from JISC, Oxford University and LSE as well as students and academics who discuss what the library of the future will look like."


The Libraries of the Future publication below "explores the issues surrounding Libraries of the Future, showcases the events and activities of the campaign and looks forward to some possible solutions."

JISC - Libraries of the Future

Wednesday, August 5, 2009

First and Second Life Presentation for Guangdong University of Foreign Studies Delegation

Tomorrow morning I present before a delegation of 25 administrators from The Guangdong University of Foreign Studies in China. My presentation is on our experience with teaching and learning in Second Life (SL) and is being hosted by The George Fox University (GFU) School of Education.

The presentation will take place in real life and part of the session will involve a live demo/tour in Second Life. I plan to use flickr slideshows of the work we've done with graduate education students. I also plan to meet inworld (inside SL) with Scot Headley, GFU Professor of Education, with whom I've been collaborating over the last year (as reference librarian and adjunct instructor for GFU). We'll take a tour of our university skydeck, Karuna Island and Resource Center, The Monash University China Incountry program, and the 3J Chinese Language School.

 I'll also share about my new grant funded position as the Karuna Island Consumer Health Librarian. The Karuna Resource Center (RC), which I've posted about on posterous. The RC is a place where I've carefully chosen information resources that meet the outcomes of the National Library of Medicine grant that funds my work. The Karuna RC is a good example of one of the main affordances of virtual worlds (VW), which is the many informal learning opportunities.

Here is a link to a Guangdong University news article on the first visit from the GFU delegation to Guangdong University in 2007.  "On April 16, a delegation of George Fox University (GFU) of the USA led by President David Brandt paid a visit to our university for discussions on exchange and cooperation programs." Since that time there have been further exchanges with the new GFU president, Dean of the School of Education, School of Management, etc.

This is the first time GFU is hosting the delegation from Guangdong University. I'm hopeful exchange programs and the relationship between our universities will continue to develop. There is much we can learn from other cultures and I'm glad to be a part.

See and download the full gallery on posterous

Posted via email from robinashford's posterous


Sunday, July 26, 2009

Virtual Reality, Augmented Reality & Mixed/Cross Reality-A View from 2028

Somehow I missed this great video when posted in November 2008. I've been a longtime subscriber to the Gary Hayes YouTube channel, which I hesitate to add here because if your interests are similar to mine you will lose huge chunks of time and have to be torn away from these videos. Gary's website is a must read as well.

Gary is ahead of his time on this video (heh, about 20 years actually, not unusual for him).

This video is a compilation of work used to create a video ala the famous Epic 2014 Googlezon video. For those not at all familiar with Epic 2014, please understand that this video is "A video archive from 2008 compiled & written by GARY HAYES in 2028 :)"
(I have to admit I often wonder how we will look back at this time in 20 years, in 10 years even. The technological developments we're witnessing really are mind boggling these days.)

(You may want to watch this on youtube where you can click on HQ for better quality or download the MP4 file Gary has made available for download on the right sidebar.) Enjoy!

Sunday, July 12, 2009

Augmented Reality & Handheld Devices-Finally Ready for Mainstream?


I've been following and posting about augmented reality on twitter a fair amount lately. (Click to enlarge photo.)


Augmented reality (AR) has been developing for many years. Now that AR and handheld devices have evolved, we'll be able to benefit from both in new and practical ways. This is an exciting time with wonderful possibilities. This recent New York Times article states (free login), "Once the stuff of science fiction, augmented reality is now also making its way to smartphones, thanks to advances in both hardware and software."

The video below is one of the first examples I saw of practical AR on a handheld device. Here is a recent report on further developments related to the Wikitude app below. Google's Android has been ahead of Apple's iPhone when it comes to AR. I'm hopeful Apple will catch up. There's no shortage of developers working on iPhone apps in this area, that's for sure.


Augmented reality is pretty amazing and I believe this is just the beginning of what we're going to see with AR on handheld devices. The educational applications for this are limitless. And once Apple grants access to the video API, I'm hopeful the iPhone 3GS will catch up.

And soon Layar will be available beyond the Netherlands for phones running on the Android operating system. Again, an iPhone version of this will be a must.



The newest AR iPhone video to hit Youtube has stirred further interest in the U.S.


Yesterday on twitter @loic (Loic Le Meur of Seesmic) claimed this was a fake. Here's his tweet, which was retweeted by a few others.
"augmented reality on your iphone (yeah, it's a fake but watch it anyway) http://bit.ly/BT49Q "

From what I can tell it's not fake, though it's not yet available in the app store. But it may not be all it appears to be, not yet. Here's a review that talks about the good and bad of the app (written after the first London version video was released).

BTW- @angusdav did reply to "@loic why do you think the acrossair apps are fake? they say they're in the app store approval queue. http://bit.ly/rM55I"

I was a bit shocked by the @loic reply "@angusdav is it not a fake? It looks so amazing that I thought it was!!!"

I've just scratched the surface on this topic. Google "augmented reality" and you'll see that there's a ton of info out there and many more exciting developments in the works. Here is a video blogger who does a nice job showing and explaining some of the AR progression. Since that video was done in March 2009 it doesn't contain the work recently released by Georgia Tech (be sure to scroll & watch that video!).

And regarding the Apple iPhone and the API controversy? - I just ran a quick search and found this: Open Letter to Apple: Let us Augment Reality with the iPhone! (Turns out it contains the videos I included here and more!)

One last additional link here-check out this awesome augmented reality business card.

So what do you think, is it time? Will this technology have much impact in our lives?

Wednesday, June 17, 2009

Lessons Learned-Teaching Adult Students & Faculty in Second Life

Spring semester 2009 I taught my first course as an adjunct instructor for my university's School of Education. EDFL 625 - "Intro to Second Life for Educators" was offered to graduate/doctoral students and faculty. The class, made up of four students and seven faculty members, would journey together in this strange new land.

The purpose of the course, as stated in the syllabus, is "to acquaint participants with Second Life (SL), a 3D virtual environment. Our intent is to discover the functions, processes and relationships that exist, as well as the potential of virtual worlds (VWs) for educators and education."

In a prior blog post I discuss being asked to assist a prof at my univ with his first SL course as a type of embedded/blended librarian, and I sought feedback on what people thought of librarians in virtual worlds. After that experience I was asked to teach as an adjunct. I've learned a great deal from these experiences. My learning has been broad and includes: becoming more adept using various technologies, gaining a deeper understanding of online teaching & learning, what the immediate needs are to prepare those new to SL so they are ready to learn, learning how best to utilize the 3D environment for teaching & learning purposes, how to play and have fun in these environments and how that can lead to deeper learning and more.

I've also been privileged to be able to work with two other faculty members on publications and presentations related to these efforts. Scot Headley, Professor of education, George Fox University and Anita Zijdemans-Boudreau, Assistant Professor of Education, Pacific University.

Being a part of this team has been a huge learning experience for me and one for which I'm most appreciative. It has greatly expanded my understanding of the publication process. We continue to build on our work. From 2008 to present I've had a number of opportunities to co-present at juried/peer reviewed/invitation events and publcations directly related to our work with teaching and learning in SL. Some of those include, a poster session at EDUCAUSE Learning Institute 2009, a presentation/publication for (SITE) Society for Information Technology and Teacher Education International Conference 2009, Presentation at TCC Worldwide Online Conference 2009 and our newly accepted poster session and paper presentation for the upcoming E-Learn 2009 World Conference. (12/09 Updated presentations listed here.)

What I will share below here is a set of questions presented to me by my two team members for reflection. They felt answers to the following questions would be useful for the final draft of our upcoming E-Learn 2009 paper presentation. This will also help me as I reflect on what worked, what didn't and how I can make this course better for the next semester.

What were some satisfying elements about the Spring 09 course?

The most satisfying elements were related to seeing growth in everyone, including myself. Watching the lights go on regarding the possibilities of virtual worlds and education. Experiencing the excitement that comes from being so fully engaged in learning. Learning from each other, what was working, what wasn't and why. Since all in the class were educators, the reflections on our course wiki were in the context of education, which was most helpful. We were able to have rich discussions both synchronous (inworld) and asynchronously (on wiki and email) in which we could all participate and learn from each other.

What were some unsatisfying elements or detractors?

The technology itself was, at times, a cause for frustration. This was especially the case for a couple of people with computers which did not meet the Linden Labs recommended system requirements to run Second Life and/or strong broadband connections. This is an ongoing problem with SL and one which must be addressed before SL will be able to become a mainstream teaching and learning environment.

What are some adjustments that you want to make in the upcoming fall course and why?

There will be three main adjustments -
1) Continue to require a mandatory orientation before the first live SL class but I'll add an assessment to that so I am sure all students are closer to the same minimum level of adeptness in using SL before our group classes begin. Second Life is complex with a fairly steep learning curve. It's not difficult to learn, however, time must be invested in learning the basics before one can fully benefit from the learning environment.

2) Second Life is a playful environment, which concerns some educators. I plan to make better use of this fact. I experienced an aha moment during one live class where everyone met on the skydeck to create a t-shirt together. I had a power point display there and also walked students through the steps, watching as I saw the new t-shirts appear on each avatar and the delight expressed at accomplishing this task. Some lost their shirts completely and others made jokes about no nudity, etc. I saw that they were having fun while almost unknowingly learning some valuable skills.

The second half of that class was dedicated to a trip to a sandbox (practice area) where an advanced student led the class in a demonstration of his building/scripting skills. It was a wonderful time with others chiming in on what they had learned and sharing objects with each other. Many students stayed well after the class was over. I saw the benefit of having students lead and of allowing students to share more of their own learning. The wiki had been used as a place for sharing the learning that was taking place by each participant. I realized during that class that I was missing an opportunity to more fully utilize the SL environment for student learning as well. I'm looking forward to this change during our next course.

3) For the next course there will be more required participation in live SL events during the one hour weekly assignment students complete on their own time. Students were somewhat reluctant to really become involved in this way and I'm still assessing why. I want educators to understand the value of connecting with others and with the many professional organizations in SL. Informal adult learning of this nature is one of the greatest values afforded by virtual world environments. This is something that may have to be experienced to be appreciated.

And one last important comment- This past semester, I realized the importance of the avatar (and continue to reflect and attempt to understand this phenomena). There will be more to come on this topic.

How specifically might you implement these adjustments?

1) For the orientation assessment piece I plan to do the following - All those who register for the course will be sent a resource link with instructions on getting started in SL, which will include the mandatory orientation. I will ask each student and faculty member to notify me once they have completed that to arrange a one hour time slot to meet me one-on-one inworld. In that hour I will work with each individual on a couple of areas that are usually problematic or take practice. An example is camera controls. Without a good understanding and some practice using camera controls in SL one can't really experience all the environment has to offer. I have additional information on our skydeck to address challenges of this sort along with opportunities to practice some of those basic skills.

2) I plan to schedule only half the number of full tours next course. At least half of every other class will involve an activity of some kind with students working together to complete a task. This should allow for more interaction and more opportunities for students to take the lead. I also think this will motivate students in further developing SL skills beyond the basic level.

3) I'll spend more time explaining and showing the importance of joining and participating in groups and attending live SL events. I'll also tie more of the weekly assignments to this so it's not optional. Participants will share what they have learned from others while attending events and in doing so, I'm hopeful the value will become apparent.

Now that you have done this a couple of times:
What would you state as important factors in helping educators become proficient in SL?

Second Life is constantly evolving and it's important for educators to continue to spend time interacting and learning in the environment. I believe the most interesting and effective way to do that is to become involved. I recommend that educators join groups inworld like ISTE and others that provide a way to meet, learn and participate with other educators. As relationships build and evolve there will be opportunities for collaboration and/or research. This is a win/win way to continue to grow in proficiency and to grow in understanding the value of using various technologies for teaching & learning.

What are you hoping for as a desired outcome in this work?

My desired outcome for this specific work is that educators will complete the course with a better understanding of how virtual worlds can be used for educational purposes. I also want educators to feel inspired.

As a student growing up in a traditional education system, I didn't have many positive learning experiences. I believe our education system must change and that learning can and should be immersive and engaging. There are global problems to be solved and in virtual worlds we can connect and collaborate with others from around the globe. There are so many possibilities with these platforms that I think it's easier for a person to find their passion. Once that happens, we are much more motivated to learn. And those who might fail under traditional learning models can thrive when engaged and motivated to learn, at least that's been my experience.

Below is a slideshow of snapshots taken during the course. This may also be viewed on flickr (click "Show Info" for additional information).

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