Somehow I missed this great video when posted in November 2008. I've been a longtime subscriber to the Gary Hayes YouTube channel, which I hesitate to add here because if your interests are similar to mine you will lose huge chunks of time and have to be torn away from these videos. Gary's website is a must read as well.
Gary is ahead of his time on this video (heh, about 20 years actually, not unusual for him).
This video is a compilation of work used to create a video ala the famous Epic 2014 Googlezon video. For those not at all familiar with Epic 2014, please understand that this video is "A video archive from 2008 compiled & written by GARY HAYES in 2028 :)"
(I have to admit I often wonder how we will look back at this time in 20 years, in 10 years even. The technological developments we're witnessing really are mind boggling these days.)
(You may want to watch this on youtube where you can click on HQ for better quality or download the MP4 file Gary has made available for download on the right sidebar.) Enjoy!
Sunday, July 26, 2009
Sunday, July 12, 2009
Augmented Reality & Handheld Devices-Finally Ready for Mainstream?

I've been following and posting about augmented reality on twitter a fair amount lately. (Click to enlarge photo.)
Augmented reality (AR) has been developing for many years. Now that AR and handheld devices have evolved, we'll be able to benefit from both in new and practical ways. This is an exciting time with wonderful possibilities. This recent New York Times article states (free login), "Once the stuff of science fiction, augmented reality is now also making its way to smartphones, thanks to advances in both hardware and software."
The video below is one of the first examples I saw of practical AR on a handheld device. Here is a recent report on further developments related to the Wikitude app below. Google's Android has been ahead of Apple's iPhone when it comes to AR. I'm hopeful Apple will catch up. There's no shortage of developers working on iPhone apps in this area, that's for sure.
Augmented reality is pretty amazing and I believe this is just the beginning of what we're going to see with AR on handheld devices. The educational applications for this are limitless. And once Apple grants access to the video API, I'm hopeful the iPhone 3GS will catch up.
And soon Layar will be available beyond the Netherlands for phones running on the Android operating system. Again, an iPhone version of this will be a must.
The newest AR iPhone video to hit Youtube has stirred further interest in the U.S.
Yesterday on twitter @loic (Loic Le Meur of Seesmic) claimed this was a fake. Here's his tweet, which was retweeted by a few others.
"augmented reality on your iphone (yeah, it's a fake but watch it anyway) http://bit.ly/BT49Q "
From what I can tell it's not fake, though it's not yet available in the app store. But it may not be all it appears to be, not yet. Here's a review that talks about the good and bad of the app (written after the first London version video was released).
BTW- @angusdav did reply to "@loic why do you think the acrossair apps are fake? they say they're in the app store approval queue. http://bit.ly/rM55I"
I was a bit shocked by the @loic reply "@angusdav is it not a fake? It looks so amazing that I thought it was!!!"
I've just scratched the surface on this topic. Google "augmented reality" and you'll see that there's a ton of info out there and many more exciting developments in the works. Here is a video blogger who does a nice job showing and explaining some of the AR progression. Since that video was done in March 2009 it doesn't contain the work recently released by Georgia Tech (be sure to scroll & watch that video!).
And regarding the Apple iPhone and the API controversy? - I just ran a quick search and found this: Open Letter to Apple: Let us Augment Reality with the iPhone! (Turns out it contains the videos I included here and more!)
One last additional link here-check out this awesome augmented reality business card.
So what do you think, is it time? Will this technology have much impact in our lives?
Wednesday, June 17, 2009
Lessons Learned-Teaching Adult Students & Faculty in Second Life
Spring semester 2009 I taught my first course as an adjunct instructor for my university's School of Education. EDFL 625 - "Intro to Second Life for Educators" was offered to graduate/doctoral students and faculty. The class, made up of four students and seven faculty members, would journey together in this strange new land.
The purpose of the course, as stated in the syllabus, is "to acquaint participants with Second Life (SL), a 3D virtual environment. Our intent is to discover the functions, processes and relationships that exist, as well as the potential of virtual worlds (VWs) for educators and education."
In a prior blog post I discuss being asked to assist a prof at my univ with his first SL course as a type of embedded/blended librarian, and I sought feedback on what people thought of librarians in virtual worlds. After that experience I was asked to teach as an adjunct. I've learned a great deal from these experiences. My learning has been broad and includes: becoming more adept using various technologies, gaining a deeper understanding of online teaching & learning, what the immediate needs are to prepare those new to SL so they are ready to learn, learning how best to utilize the 3D environment for teaching & learning purposes, how to play and have fun in these environments and how that can lead to deeper learning and more.
I've also been privileged to be able to work with two other faculty members on publications and presentations related to these efforts. Scot Headley, Professor of education, George Fox University and Anita Zijdemans-Boudreau, Assistant Professor of Education, Pacific University.
Being a part of this team has been a huge learning experience for me and one for which I'm most appreciative. It has greatly expanded my understanding of the publication process. We continue to build on our work. From 2008 to present I've had a number of opportunities to co-present at juried/peer reviewed/invitation events and publcations directly related to our work with teaching and learning in SL. Some of those include, a poster session at EDUCAUSE Learning Institute 2009, a presentation/publication for (SITE) Society for Information Technology and Teacher Education International Conference 2009, Presentation at TCC Worldwide Online Conference 2009 and our newly accepted poster session and paper presentation for the upcoming E-Learn 2009 World Conference. (12/09 Updated presentations listed here.)
What I will share below here is a set of questions presented to me by my two team members for reflection. They felt answers to the following questions would be useful for the final draft of our upcoming E-Learn 2009 paper presentation. This will also help me as I reflect on what worked, what didn't and how I can make this course better for the next semester.
What were some satisfying elements about the Spring 09 course?
The most satisfying elements were related to seeing growth in everyone, including myself. Watching the lights go on regarding the possibilities of virtual worlds and education. Experiencing the excitement that comes from being so fully engaged in learning. Learning from each other, what was working, what wasn't and why. Since all in the class were educators, the reflections on our course wiki were in the context of education, which was most helpful. We were able to have rich discussions both synchronous (inworld) and asynchronously (on wiki and email) in which we could all participate and learn from each other.
What were some unsatisfying elements or detractors?
The technology itself was, at times, a cause for frustration. This was especially the case for a couple of people with computers which did not meet the Linden Labs recommended system requirements to run Second Life and/or strong broadband connections. This is an ongoing problem with SL and one which must be addressed before SL will be able to become a mainstream teaching and learning environment.
What are some adjustments that you want to make in the upcoming fall course and why?
There will be three main adjustments -
1) Continue to require a mandatory orientation before the first live SL class but I'll add an assessment to that so I am sure all students are closer to the same minimum level of adeptness in using SL before our group classes begin. Second Life is complex with a fairly steep learning curve. It's not difficult to learn, however, time must be invested in learning the basics before one can fully benefit from the learning environment.
2) Second Life is a playful environment, which concerns some educators. I plan to make better use of this fact. I experienced an aha moment during one live class where everyone met on the skydeck to create a t-shirt together. I had a power point display there and also walked students through the steps, watching as I saw the new t-shirts appear on each avatar and the delight expressed at accomplishing this task. Some lost their shirts completely and others made jokes about no nudity, etc. I saw that they were having fun while almost unknowingly learning some valuable skills.
The second half of that class was dedicated to a trip to a sandbox (practice area) where an advanced student led the class in a demonstration of his building/scripting skills. It was a wonderful time with others chiming in on what they had learned and sharing objects with each other. Many students stayed well after the class was over. I saw the benefit of having students lead and of allowing students to share more of their own learning. The wiki had been used as a place for sharing the learning that was taking place by each participant. I realized during that class that I was missing an opportunity to more fully utilize the SL environment for student learning as well. I'm looking forward to this change during our next course.
3) For the next course there will be more required participation in live SL events during the one hour weekly assignment students complete on their own time. Students were somewhat reluctant to really become involved in this way and I'm still assessing why. I want educators to understand the value of connecting with others and with the many professional organizations in SL. Informal adult learning of this nature is one of the greatest values afforded by virtual world environments. This is something that may have to be experienced to be appreciated.
And one last important comment- This past semester, I realized the importance of the avatar (and continue to reflect and attempt to understand this phenomena). There will be more to come on this topic.
How specifically might you implement these adjustments?
1) For the orientation assessment piece I plan to do the following - All those who register for the course will be sent a resource link with instructions on getting started in SL, which will include the mandatory orientation. I will ask each student and faculty member to notify me once they have completed that to arrange a one hour time slot to meet me one-on-one inworld. In that hour I will work with each individual on a couple of areas that are usually problematic or take practice. An example is camera controls. Without a good understanding and some practice using camera controls in SL one can't really experience all the environment has to offer. I have additional information on our skydeck to address challenges of this sort along with opportunities to practice some of those basic skills.
2) I plan to schedule only half the number of full tours next course. At least half of every other class will involve an activity of some kind with students working together to complete a task. This should allow for more interaction and more opportunities for students to take the lead. I also think this will motivate students in further developing SL skills beyond the basic level.
3) I'll spend more time explaining and showing the importance of joining and participating in groups and attending live SL events. I'll also tie more of the weekly assignments to this so it's not optional. Participants will share what they have learned from others while attending events and in doing so, I'm hopeful the value will become apparent.
Now that you have done this a couple of times:
What would you state as important factors in helping educators become proficient in SL?
Second Life is constantly evolving and it's important for educators to continue to spend time interacting and learning in the environment. I believe the most interesting and effective way to do that is to become involved. I recommend that educators join groups inworld like ISTE and others that provide a way to meet, learn and participate with other educators. As relationships build and evolve there will be opportunities for collaboration and/or research. This is a win/win way to continue to grow in proficiency and to grow in understanding the value of using various technologies for teaching & learning.
What are you hoping for as a desired outcome in this work?
My desired outcome for this specific work is that educators will complete the course with a better understanding of how virtual worlds can be used for educational purposes. I also want educators to feel inspired.
As a student growing up in a traditional education system, I didn't have many positive learning experiences. I believe our education system must change and that learning can and should be immersive and engaging. There are global problems to be solved and in virtual worlds we can connect and collaborate with others from around the globe. There are so many possibilities with these platforms that I think it's easier for a person to find their passion. Once that happens, we are much more motivated to learn. And those who might fail under traditional learning models can thrive when engaged and motivated to learn, at least that's been my experience.
Below is a slideshow of snapshots taken during the course. This may also be viewed on flickr (click "Show Info" for additional information).
The purpose of the course, as stated in the syllabus, is "to acquaint participants with Second Life (SL), a 3D virtual environment. Our intent is to discover the functions, processes and relationships that exist, as well as the potential of virtual worlds (VWs) for educators and education."
In a prior blog post I discuss being asked to assist a prof at my univ with his first SL course as a type of embedded/blended librarian, and I sought feedback on what people thought of librarians in virtual worlds. After that experience I was asked to teach as an adjunct. I've learned a great deal from these experiences. My learning has been broad and includes: becoming more adept using various technologies, gaining a deeper understanding of online teaching & learning, what the immediate needs are to prepare those new to SL so they are ready to learn, learning how best to utilize the 3D environment for teaching & learning purposes, how to play and have fun in these environments and how that can lead to deeper learning and more.
I've also been privileged to be able to work with two other faculty members on publications and presentations related to these efforts. Scot Headley, Professor of education, George Fox University and Anita Zijdemans-Boudreau, Assistant Professor of Education, Pacific University.
Being a part of this team has been a huge learning experience for me and one for which I'm most appreciative. It has greatly expanded my understanding of the publication process. We continue to build on our work. From 2008 to present I've had a number of opportunities to co-present at juried/peer reviewed/invitation events and publcations directly related to our work with teaching and learning in SL. Some of those include, a poster session at EDUCAUSE Learning Institute 2009, a presentation/publication for (SITE) Society for Information Technology and Teacher Education International Conference 2009, Presentation at TCC Worldwide Online Conference 2009 and our newly accepted poster session and paper presentation for the upcoming E-Learn 2009 World Conference. (12/09 Updated presentations listed here.)
What I will share below here is a set of questions presented to me by my two team members for reflection. They felt answers to the following questions would be useful for the final draft of our upcoming E-Learn 2009 paper presentation. This will also help me as I reflect on what worked, what didn't and how I can make this course better for the next semester.
What were some satisfying elements about the Spring 09 course?
The most satisfying elements were related to seeing growth in everyone, including myself. Watching the lights go on regarding the possibilities of virtual worlds and education. Experiencing the excitement that comes from being so fully engaged in learning. Learning from each other, what was working, what wasn't and why. Since all in the class were educators, the reflections on our course wiki were in the context of education, which was most helpful. We were able to have rich discussions both synchronous (inworld) and asynchronously (on wiki and email) in which we could all participate and learn from each other.
What were some unsatisfying elements or detractors?
The technology itself was, at times, a cause for frustration. This was especially the case for a couple of people with computers which did not meet the Linden Labs recommended system requirements to run Second Life and/or strong broadband connections. This is an ongoing problem with SL and one which must be addressed before SL will be able to become a mainstream teaching and learning environment.
What are some adjustments that you want to make in the upcoming fall course and why?
There will be three main adjustments -
1) Continue to require a mandatory orientation before the first live SL class but I'll add an assessment to that so I am sure all students are closer to the same minimum level of adeptness in using SL before our group classes begin. Second Life is complex with a fairly steep learning curve. It's not difficult to learn, however, time must be invested in learning the basics before one can fully benefit from the learning environment.
2) Second Life is a playful environment, which concerns some educators. I plan to make better use of this fact. I experienced an aha moment during one live class where everyone met on the skydeck to create a t-shirt together. I had a power point display there and also walked students through the steps, watching as I saw the new t-shirts appear on each avatar and the delight expressed at accomplishing this task. Some lost their shirts completely and others made jokes about no nudity, etc. I saw that they were having fun while almost unknowingly learning some valuable skills.
The second half of that class was dedicated to a trip to a sandbox (practice area) where an advanced student led the class in a demonstration of his building/scripting skills. It was a wonderful time with others chiming in on what they had learned and sharing objects with each other. Many students stayed well after the class was over. I saw the benefit of having students lead and of allowing students to share more of their own learning. The wiki had been used as a place for sharing the learning that was taking place by each participant. I realized during that class that I was missing an opportunity to more fully utilize the SL environment for student learning as well. I'm looking forward to this change during our next course.
3) For the next course there will be more required participation in live SL events during the one hour weekly assignment students complete on their own time. Students were somewhat reluctant to really become involved in this way and I'm still assessing why. I want educators to understand the value of connecting with others and with the many professional organizations in SL. Informal adult learning of this nature is one of the greatest values afforded by virtual world environments. This is something that may have to be experienced to be appreciated.
And one last important comment- This past semester, I realized the importance of the avatar (and continue to reflect and attempt to understand this phenomena). There will be more to come on this topic.
How specifically might you implement these adjustments?
1) For the orientation assessment piece I plan to do the following - All those who register for the course will be sent a resource link with instructions on getting started in SL, which will include the mandatory orientation. I will ask each student and faculty member to notify me once they have completed that to arrange a one hour time slot to meet me one-on-one inworld. In that hour I will work with each individual on a couple of areas that are usually problematic or take practice. An example is camera controls. Without a good understanding and some practice using camera controls in SL one can't really experience all the environment has to offer. I have additional information on our skydeck to address challenges of this sort along with opportunities to practice some of those basic skills.
2) I plan to schedule only half the number of full tours next course. At least half of every other class will involve an activity of some kind with students working together to complete a task. This should allow for more interaction and more opportunities for students to take the lead. I also think this will motivate students in further developing SL skills beyond the basic level.
3) I'll spend more time explaining and showing the importance of joining and participating in groups and attending live SL events. I'll also tie more of the weekly assignments to this so it's not optional. Participants will share what they have learned from others while attending events and in doing so, I'm hopeful the value will become apparent.
Now that you have done this a couple of times:
What would you state as important factors in helping educators become proficient in SL?
Second Life is constantly evolving and it's important for educators to continue to spend time interacting and learning in the environment. I believe the most interesting and effective way to do that is to become involved. I recommend that educators join groups inworld like ISTE and others that provide a way to meet, learn and participate with other educators. As relationships build and evolve there will be opportunities for collaboration and/or research. This is a win/win way to continue to grow in proficiency and to grow in understanding the value of using various technologies for teaching & learning.
What are you hoping for as a desired outcome in this work?
My desired outcome for this specific work is that educators will complete the course with a better understanding of how virtual worlds can be used for educational purposes. I also want educators to feel inspired.
As a student growing up in a traditional education system, I didn't have many positive learning experiences. I believe our education system must change and that learning can and should be immersive and engaging. There are global problems to be solved and in virtual worlds we can connect and collaborate with others from around the globe. There are so many possibilities with these platforms that I think it's easier for a person to find their passion. Once that happens, we are much more motivated to learn. And those who might fail under traditional learning models can thrive when engaged and motivated to learn, at least that's been my experience.
Below is a slideshow of snapshots taken during the course. This may also be viewed on flickr (click "Show Info" for additional information).
Thursday, April 9, 2009
Should Academic Librarians Assist in Virtual Worlds?
About a year ago I was asked by Professor Scot Headley, from our School of Edcation, to assist with a course he was preparing to teach that summer in Second Life (SL), an online 3D virtual world (VW) environment. I was honored to be asked and looked forward to the faculty/librarian collaboration. I also felt it fit my job description as Reference & Distance Services Librarian, and perfectly fit our library mission:
Having already been in SL for some time (mainly learning, networking for professional development purposes with other librarians/educators), I felt ready for the challenge of serving as a "SLibrarian." My prior interest/preparation stemmed from my belief that teaching & learning would continue to grow in VWs and I felt some librarians should be involved. I knew my university had already used SL for one class and thought there would eventually be more.
After meeting with the professor of the course to discuss my role and course needs, I went to work creating resources to address the information needs. I placed those resources along with a librarian office building on the skydeck George Fox University (GFU) leases from New Media Consortium.
The GFU skydeck space was ready before class started and was used for many purposes. Examples of how I assisted in my role as librarian include, helping to orient our graduate/doctoral students who were using SL for the first time by creating "how to" informational posters, attending the one hour per week inworld (inside SL) class to assist as needed, providing one-on-one help with students during inworld office hours or by appt., adding content to the course wiki, creating inworld subject guides, and meeting occasionally with the prof to discuss/assess learning outcomes related to the course assignments.
The professor and I continued to collaborate throughout the course and I learned a great deal working in the role I saw as a type of embedded librarian in Second Life. Or maybe I should say a blended librarian or a combination of both? Here is a flickr slideshow link of the class from last summer (click "show info").
This semester I was asked to teach my own SL course as an adjunct instructor for our School of Education (SOE) EDFL program. The one credit hour graduate level edtech course, "Intro to Second Life for Educators," has progressed nicely and has been quite the learning experience for all involved. This time I've really taken on two roles, one as the instructor and the other as the librarian. I created a course wiki where I link to many different types of information resources. Everything from blog posts to online news articles to shared links of searches I ran for scholarly peer reviewed articles in our Ebsco databases, and I've continued developing inworld subject guides.
As part of last week's inworld asynchronous assignment, I asked the class to watch the short YouTube video I created below on using Sloog for inworld subject guides (meaning subject guides of places in SL). (The assignment this past week was to use the Sloog website beginning with my Sloog user page in the way I describe in the video to visit Genome Island, explore and then write a reflection on our course wiki about their experience.)
(Click this link to view in larger format on YouTube site.)
Subject guide (sometimes known as resource guide, etc.) creation is seen as a fairly standard task amongst academic librarians. We create guides which include links to books in our catalogs, article databases, websites we've evaluated and feel may be useful, etc. Some librarians have also begun pointing out valuable Web 2.0 resources in their subject areas.
Virtual worlds (VW) are another platform containing new formats of information. There are over 150 VWs and their numbers are increasing rapidly. Those interested in VW growth projections can take a look at this post on Gartner's report and this site which shows large growth in the elementary school age demographic (our not too distant higher ed students).
Some virtual worlds, such as Second Life, are not only a platform in which educators can meet with students at a distance but they also contain what is often referred to as immersive builds. Below is a snapshot showing a number of these places. They are oftentimes interactive, immersive places, which have been designed and/or created by educators to assist students with their learning. As a SL librarian, who has been evaluating inworld immersive learning spaces, I am able to provide students with ways to find and access these places as an additional information resource beyond books, videos, articles and websites.
For those not familiar with VWs and/or SL, this site shows some of the institutions teaching and learning in SL (this is a partial list and many who are still in the exploration stage (such as my univ) are not listed).
Now back to the title of this post and questions for any readers who happen upon it--Should academic librarians provide assistance in virtual worlds?
Does my work as a SL librarian fit the role of an academic librarian? Obviously, I believe it does. I have presented and blogged on the role of the academic librarian in virtual worlds in the past, and belong to the ACRL in SL group where I network with incredibly innovative librarians in SL. I also closely follow the work of the ALA in Second Life and have attended their events when time allows. But I'm interested in what the rest of the academic community thinks. If I'm wrong about this, please comment and tell me why.
I'm not saying every librarian should be conversant in virtual worlds. Academic libraries typically have librarians who specialize in specific areas. Does it make sense to have a librarian who is conversant and able to assist when needed by faculty teaching classes in those worlds? Might some institutions consider this an asset?
Is creating inworld subject guides a role others see as fitting for an academic librarian? Should librarians be leading in this way or should we wait until virtual worlds are more mainstream? If we wait, is there a chance our role will be filled by others such as educational technologists? (I would argue that edtechs have the skills needed to lead as administrators/creators of our institution's spaces in virtual worlds and that librarians should be the main information need providers.)
Many of the library and information science graduate schools now offer classes on virtual worlds. Do academic library directors see the value in that when making hiring decisions?
I am an early adopter of technology (though not a techie) and have learned over the years that sometimes I can be too early, and sometimes I am wrong about a trend. But, I like to think of academic librarians as trailblazers and believe we should be leaders and not afraid to take risks.
There is a digital revolution taking place and it's an exciting time to be a librarian. As we contemplate how the next five years will develop, how we prepare ourselves to remain relevant as academic librarians seems more important than ever. If our constituents are (or will be in the near future) teaching and/or learning in virtual worlds, I feel some librarians should be there.
Comments are welcome.
The mission of the George Fox University library is to support the instructional programs and research activities of the institution by providing access to recorded information in a variety of formats, and to provide instruction in the use of traditional and new information resources and technologies.
Having already been in SL for some time (mainly learning, networking for professional development purposes with other librarians/educators), I felt ready for the challenge of serving as a "SLibrarian." My prior interest/preparation stemmed from my belief that teaching & learning would continue to grow in VWs and I felt some librarians should be involved. I knew my university had already used SL for one class and thought there would eventually be more.
After meeting with the professor of the course to discuss my role and course needs, I went to work creating resources to address the information needs. I placed those resources along with a librarian office building on the skydeck George Fox University (GFU) leases from New Media Consortium.
The GFU skydeck space was ready before class started and was used for many purposes. Examples of how I assisted in my role as librarian include, helping to orient our graduate/doctoral students who were using SL for the first time by creating "how to" informational posters, attending the one hour per week inworld (inside SL) class to assist as needed, providing one-on-one help with students during inworld office hours or by appt., adding content to the course wiki, creating inworld subject guides, and meeting occasionally with the prof to discuss/assess learning outcomes related to the course assignments.
The professor and I continued to collaborate throughout the course and I learned a great deal working in the role I saw as a type of embedded librarian in Second Life. Or maybe I should say a blended librarian or a combination of both? Here is a flickr slideshow link of the class from last summer (click "show info").
This semester I was asked to teach my own SL course as an adjunct instructor for our School of Education (SOE) EDFL program. The one credit hour graduate level edtech course, "Intro to Second Life for Educators," has progressed nicely and has been quite the learning experience for all involved. This time I've really taken on two roles, one as the instructor and the other as the librarian. I created a course wiki where I link to many different types of information resources. Everything from blog posts to online news articles to shared links of searches I ran for scholarly peer reviewed articles in our Ebsco databases, and I've continued developing inworld subject guides.
As part of last week's inworld asynchronous assignment, I asked the class to watch the short YouTube video I created below on using Sloog for inworld subject guides (meaning subject guides of places in SL). (The assignment this past week was to use the Sloog website beginning with my Sloog user page in the way I describe in the video to visit Genome Island, explore and then write a reflection on our course wiki about their experience.)
(Click this link to view in larger format on YouTube site.)
Subject guide (sometimes known as resource guide, etc.) creation is seen as a fairly standard task amongst academic librarians. We create guides which include links to books in our catalogs, article databases, websites we've evaluated and feel may be useful, etc. Some librarians have also begun pointing out valuable Web 2.0 resources in their subject areas.
Virtual worlds (VW) are another platform containing new formats of information. There are over 150 VWs and their numbers are increasing rapidly. Those interested in VW growth projections can take a look at this post on Gartner's report and this site which shows large growth in the elementary school age demographic (our not too distant higher ed students).
Some virtual worlds, such as Second Life, are not only a platform in which educators can meet with students at a distance but they also contain what is often referred to as immersive builds. Below is a snapshot showing a number of these places. They are oftentimes interactive, immersive places, which have been designed and/or created by educators to assist students with their learning. As a SL librarian, who has been evaluating inworld immersive learning spaces, I am able to provide students with ways to find and access these places as an additional information resource beyond books, videos, articles and websites.
For those not familiar with VWs and/or SL, this site shows some of the institutions teaching and learning in SL (this is a partial list and many who are still in the exploration stage (such as my univ) are not listed).
Now back to the title of this post and questions for any readers who happen upon it--Should academic librarians provide assistance in virtual worlds?
Does my work as a SL librarian fit the role of an academic librarian? Obviously, I believe it does. I have presented and blogged on the role of the academic librarian in virtual worlds in the past, and belong to the ACRL in SL group where I network with incredibly innovative librarians in SL. I also closely follow the work of the ALA in Second Life and have attended their events when time allows. But I'm interested in what the rest of the academic community thinks. If I'm wrong about this, please comment and tell me why.
I'm not saying every librarian should be conversant in virtual worlds. Academic libraries typically have librarians who specialize in specific areas. Does it make sense to have a librarian who is conversant and able to assist when needed by faculty teaching classes in those worlds? Might some institutions consider this an asset?
Is creating inworld subject guides a role others see as fitting for an academic librarian? Should librarians be leading in this way or should we wait until virtual worlds are more mainstream? If we wait, is there a chance our role will be filled by others such as educational technologists? (I would argue that edtechs have the skills needed to lead as administrators/creators of our institution's spaces in virtual worlds and that librarians should be the main information need providers.)
Many of the library and information science graduate schools now offer classes on virtual worlds. Do academic library directors see the value in that when making hiring decisions?
I am an early adopter of technology (though not a techie) and have learned over the years that sometimes I can be too early, and sometimes I am wrong about a trend. But, I like to think of academic librarians as trailblazers and believe we should be leaders and not afraid to take risks.
There is a digital revolution taking place and it's an exciting time to be a librarian. As we contemplate how the next five years will develop, how we prepare ourselves to remain relevant as academic librarians seems more important than ever. If our constituents are (or will be in the near future) teaching and/or learning in virtual worlds, I feel some librarians should be there.
Comments are welcome.
Monday, March 30, 2009
Why I Really Like Twitter
I first heard about twitter a couple of years ago and my knee-jerk reaction was that it sounded like something I would never want anything to do with. However, I heard the word enough to warrant a quick look. "What are you doing" are the words above a white box where one can share in a maximum of 140 characters what it is they are doing. My very first thought--Who cares?! Then a flood of thoughts, a rant really, fluttered through my mind--Yagottabekiddinme! I'm a busy person, why would I waste my time finding out what everyone is doing?! Isn't facebook for that? I don't even have time for facebook! Why are people using this?! How narcissistic can we get...what's happening to this world...people are losing their minds, that's what...this whole social networking, microblogging, Web 2.0 stuff is getting completely out of hand--you get the idea.
I vowed never to consider such a waste of time. I had already pared down much of my Web 2.0 arsenol to only those things I felt were most useful because my time was at a premium, twitter wouldn't even be considered. Those were my thoughts two years ago.
It's hard to remember what article or blog post it was that caused me to reconsider. Twitter was being mentioned regularly by all kinds of media and I noticed that many of the authors from blog and news feeds I subscribed to were using twitter. These were bloggers and journalists I respected, they were busy and productive people. I knew I had to take another look. This time I created a twitter account. That was over a year ago. Now twitter is one of my favorite and most useful tools, which is hard to believe given my initial impression.
So what is it about twitter that makes it so useful to me? Well, I'm a bit of an information junkie and an early adopter of technology. I'm interested in new information relevant to my job and my interests (much is related to emerging technologies). I look for Web 2.0 and beyond technologies that will serve a need and will provide me with maximum value for my time and effort. Twitter is quick and easy to use and enables me to find people to follow who talk about and provide links to information that I find very useful. And that information tends to be very new, and very now and oftentimes includes a short commentary by the tweeter. Twitter also saves me time as I no longer have to read all my feeds for the majority of my information needs. In return I provide information and links to the twitterverse and those who find what I share of interest can choose to become my followers.
There's also additional value I receive from twitter, which was not apparent to me in my early days. I can tap the resources and expertise of my followers. At times I've been shocked by the value of the service that's been provided. More than once I felt I should send a check to a person for "twitter services rendered." An example is the time I sent out a tweet that I had made changes to the course wiki I had set up in an attempt to make it look good on all platforms with all main browsers. In short order I received a tweet with an offer to take a look (by a helpful smart techie prof, at that!). I sent the wiki link in a tweet and quickly received word that it looked good using XP/FF3 and then an offer to look at it using other browsers. In no time at all I was told my wiki was "reasonably consistent across FF3, Safari, Chrome, Opera and IE!" This is just one example.
I should also mention that how I use twitter can be very different from how others use twitter. There is no right or wrong way to use this tool, it's up to the user to decide.
BTW-I do not agree with the twitter home page where it states "What" twitter is - "Twitter is a service for friends, family, and co–workers to communicate and stay connected through the exchange of quick, frequent answers to one simple question: What are you doing?" It certainly can be and is used for that purpose, but there are many who, like myself, use twitter for very different purposes.
With so many very social social networks along the lines of facebook, I appreciate having a tool where I don't feel I have to be social. I can simply use this tool to my advantage and share in return and maybe along the way make a handful of connections, but that's not my main purpose in using twitter. I follow only a small handful of friends, family and/or co-workers and vice versa (I'll never "connect" with the vast majority of those I follow). And now that facebook has incorporated some big twitter like changes, I would think most using twitter for the purpose described on the twitter home page will perhaps end up using facebook instead.
For a good understanding of why facebook, twitter and a slew of other microblogging and social networks are so popular start with this excellent Sept 2008 NYTimes article "Brave New World of Digital Intimacy"(log in-free)
(I decided to add this newly published post "Trouble with Twitterers? Depends who you ask…" The educator who wrote it uses twitter in similar ways and does a great job of explaining the process he uses to decide who he follows.)
Following are useful links helpful to further understanding twitter:
What Twitter brings to the party
NYTimes Twitter? It’s What You Make It
Sixteen Great Twitter Moments
I vowed never to consider such a waste of time. I had already pared down much of my Web 2.0 arsenol to only those things I felt were most useful because my time was at a premium, twitter wouldn't even be considered. Those were my thoughts two years ago.
It's hard to remember what article or blog post it was that caused me to reconsider. Twitter was being mentioned regularly by all kinds of media and I noticed that many of the authors from blog and news feeds I subscribed to were using twitter. These were bloggers and journalists I respected, they were busy and productive people. I knew I had to take another look. This time I created a twitter account. That was over a year ago. Now twitter is one of my favorite and most useful tools, which is hard to believe given my initial impression.
So what is it about twitter that makes it so useful to me? Well, I'm a bit of an information junkie and an early adopter of technology. I'm interested in new information relevant to my job and my interests (much is related to emerging technologies). I look for Web 2.0 and beyond technologies that will serve a need and will provide me with maximum value for my time and effort. Twitter is quick and easy to use and enables me to find people to follow who talk about and provide links to information that I find very useful. And that information tends to be very new, and very now and oftentimes includes a short commentary by the tweeter. Twitter also saves me time as I no longer have to read all my feeds for the majority of my information needs. In return I provide information and links to the twitterverse and those who find what I share of interest can choose to become my followers.
There's also additional value I receive from twitter, which was not apparent to me in my early days. I can tap the resources and expertise of my followers. At times I've been shocked by the value of the service that's been provided. More than once I felt I should send a check to a person for "twitter services rendered." An example is the time I sent out a tweet that I had made changes to the course wiki I had set up in an attempt to make it look good on all platforms with all main browsers. In short order I received a tweet with an offer to take a look (by a helpful smart techie prof, at that!). I sent the wiki link in a tweet and quickly received word that it looked good using XP/FF3 and then an offer to look at it using other browsers. In no time at all I was told my wiki was "reasonably consistent across FF3, Safari, Chrome, Opera and IE!" This is just one example.
I should also mention that how I use twitter can be very different from how others use twitter. There is no right or wrong way to use this tool, it's up to the user to decide.
BTW-I do not agree with the twitter home page where it states "What" twitter is - "Twitter is a service for friends, family, and co–workers to communicate and stay connected through the exchange of quick, frequent answers to one simple question: What are you doing?" It certainly can be and is used for that purpose, but there are many who, like myself, use twitter for very different purposes.
With so many very social social networks along the lines of facebook, I appreciate having a tool where I don't feel I have to be social. I can simply use this tool to my advantage and share in return and maybe along the way make a handful of connections, but that's not my main purpose in using twitter. I follow only a small handful of friends, family and/or co-workers and vice versa (I'll never "connect" with the vast majority of those I follow). And now that facebook has incorporated some big twitter like changes, I would think most using twitter for the purpose described on the twitter home page will perhaps end up using facebook instead.
For a good understanding of why facebook, twitter and a slew of other microblogging and social networks are so popular start with this excellent Sept 2008 NYTimes article "Brave New World of Digital Intimacy"(log in-free)
(I decided to add this newly published post "Trouble with Twitterers? Depends who you ask…" The educator who wrote it uses twitter in similar ways and does a great job of explaining the process he uses to decide who he follows.)
Following are useful links helpful to further understanding twitter:
What Twitter brings to the party
NYTimes Twitter? It’s What You Make It
Sixteen Great Twitter Moments
Labels:
edtech,
social media,
twitter,
Web 2.0
Twitter is Killing my Blog
Yep, it's true, it's been almost two months since my last post. But I'm fighting back. I'm taking stock of what's most important to my learning and for me it's reflecting.
I recently reread this article by Alan Levine who was responding to an article from Wired Magazine where the author suggests the blog is dead. I completely agree with Mr. Levine. As an active twitter user and an early adopter of many Web 2.0 technologies, it's most important that I take the time to reflect. I just don't learn as well if I don't, and what I do learn doesn't seem to stick unless I take the time to synthesize the information. Taking the final step to share my thoughts on this blog in a somewhat organized and logical manner is another challenge in the process. Writing has always been a difficult task for me. Someday I'll take a class, but for now I'll blog and hope I improve and learn with practice.
I resolve (to myself) to post more often on my blog. If anyone benefits from anything I have to share here that's great, but really this blog is for me and my learning first and foremost.
I started out today thinking I was going to blog about twitter and I will, but I think I'll make that a post on its own thereby writing two posts today to make up for the fact that I've barely posted in two months. Although, in my defense, I have been teaching my first course as an adjunct instructor this semester in Second Life (along with my regular full-time job as an academic librarian and keeping up with emerging technologies (mostly via twitter now), etc. This included creating a course wiki where regular reflections were required by all participants, including myself. Once the course is over I'll reflect on lessons learned and share that here as well.
I recently reread this article by Alan Levine who was responding to an article from Wired Magazine where the author suggests the blog is dead. I completely agree with Mr. Levine. As an active twitter user and an early adopter of many Web 2.0 technologies, it's most important that I take the time to reflect. I just don't learn as well if I don't, and what I do learn doesn't seem to stick unless I take the time to synthesize the information. Taking the final step to share my thoughts on this blog in a somewhat organized and logical manner is another challenge in the process. Writing has always been a difficult task for me. Someday I'll take a class, but for now I'll blog and hope I improve and learn with practice.
I resolve (to myself) to post more often on my blog. If anyone benefits from anything I have to share here that's great, but really this blog is for me and my learning first and foremost.
I started out today thinking I was going to blog about twitter and I will, but I think I'll make that a post on its own thereby writing two posts today to make up for the fact that I've barely posted in two months. Although, in my defense, I have been teaching my first course as an adjunct instructor this semester in Second Life (along with my regular full-time job as an academic librarian and keeping up with emerging technologies (mostly via twitter now), etc. This included creating a course wiki where regular reflections were required by all participants, including myself. Once the course is over I'll reflect on lessons learned and share that here as well.
Monday, February 2, 2009
Understanding Islam through Virtual Worlds
Second Life (SL) has been a part of my life for some time now and I've been reflecting on my experiences. I evaluate the use of this technology more critically than most people who know me may realize. Regularly questioning the benefits and challenges of virtual world technologies to find where the value lies is an ongoing project. Is the cost/benefit worthwhile?
Virtual worlds are growing at an exponential rate. As a librarian/educator I follow virtual world developments seeking to understand this phenomena and how these technologies are affecting education and educators worldwide.
For now I'll say this- If virtual worlds were used for nothing more than the purpose of enabling people to connect and communicate in ways not possible or extremely difficult in real life, then they would be worthwhile for that reason alone.
There are some amazing educational builds of truly immersive learning spaces in SL. I would have loved that type of engagement as a student. Many, but not all, may agree with me on their value. But no one can disagree with my experiences.
I've made some wonderful connections inworld and I'm building relationships on a global level. This is most valuable. I do not have the time nor the resources to travel the world. And I'm not sure I could create the type of bond with others made possible by virtual worlds. This may partly be due to their anonymity aspect.
The culture of Second Life is one in which there is a sense of being there for each other, at least amongst educators and those in SL desiring to grow, learn and give. The kindness and helpfulness I've seen demonstrated inworld has been heartwarming. There is much I've learned and will continue to learn from others in SL.
Second Life has enabled me to lead discussions on Infolit iSchool Island founded by a faculty member from the University of Sheffield, Sheila Webber. In three weeks the class I'm teaching as an adjunct instructor will tour that island and interview Sheila. A week later we will tour International Schools Island in SL and interview another educator in Thailand. Next week we'll interview a medical professor from Ohio State University and examine an amazing build he created. Library Science graduate students have interviewed me and in two weeks a class from the Univ of Hawaii will visit my university's skydeck to explore what's been created there and ask questions. I'm collaborating on a project with their professor, whom I met while presenting on virtual world librarianship. These are just a few examples.
My experiences are not nearly as profound as those depicted in the video below. Hopefully the examples and the videos will help in understanding the potential of virtual worlds for education, community building and more.
"Understanding Islam through Virtual Worlds:
Collaboration, Culture and Community"
For further information on this project please see The Understanding Island Through Virtual Worlds Program website by The Carnegie Council.
And lastly, here is a related video titled, Dancing Ink TV: Understanding Islam, The Imagination Age
Virtual worlds are growing at an exponential rate. As a librarian/educator I follow virtual world developments seeking to understand this phenomena and how these technologies are affecting education and educators worldwide.
For now I'll say this- If virtual worlds were used for nothing more than the purpose of enabling people to connect and communicate in ways not possible or extremely difficult in real life, then they would be worthwhile for that reason alone.
There are some amazing educational builds of truly immersive learning spaces in SL. I would have loved that type of engagement as a student. Many, but not all, may agree with me on their value. But no one can disagree with my experiences.
I've made some wonderful connections inworld and I'm building relationships on a global level. This is most valuable. I do not have the time nor the resources to travel the world. And I'm not sure I could create the type of bond with others made possible by virtual worlds. This may partly be due to their anonymity aspect.
The culture of Second Life is one in which there is a sense of being there for each other, at least amongst educators and those in SL desiring to grow, learn and give. The kindness and helpfulness I've seen demonstrated inworld has been heartwarming. There is much I've learned and will continue to learn from others in SL.
Second Life has enabled me to lead discussions on Infolit iSchool Island founded by a faculty member from the University of Sheffield, Sheila Webber. In three weeks the class I'm teaching as an adjunct instructor will tour that island and interview Sheila. A week later we will tour International Schools Island in SL and interview another educator in Thailand. Next week we'll interview a medical professor from Ohio State University and examine an amazing build he created. Library Science graduate students have interviewed me and in two weeks a class from the Univ of Hawaii will visit my university's skydeck to explore what's been created there and ask questions. I'm collaborating on a project with their professor, whom I met while presenting on virtual world librarianship. These are just a few examples.
My experiences are not nearly as profound as those depicted in the video below. Hopefully the examples and the videos will help in understanding the potential of virtual worlds for education, community building and more.
"Understanding Islam through Virtual Worlds:
Collaboration, Culture and Community"
For further information on this project please see The Understanding Island Through Virtual Worlds Program website by The Carnegie Council.
And lastly, here is a related video titled, Dancing Ink TV: Understanding Islam, The Imagination Age
Labels:
community,
Islam,
second life,
virtual worlds
Monday, December 15, 2008
About Connectivism
The simple Common Craft style video below provides a clear explanation of connectivism. I believe it's an important learning theory for educators everywhere to understand in this digital age. I first heard the term some time ago and remember googling and reading the wikipedia entry. Then I read this article by George Siemens titled "Connectivism: A Learning Theory for the Digital Age. The quote below is from a paragraph in the conclusion of the article.
And here is an ELI Podcast session from Jan 2008 titled "Connectivism" presented by George Siemens. Would love to see comments on this. How important is this theory? How valid?
The Networked Student
Connectivism presents a model of learning that acknowledges the tectonic shifts in society where learning is no longer an internal, individualistic activity. How people work and function is altered when new tools are utilized. The field of education has been slow to recognize both the impact of new learning tools and the environmental changes in what it means to learn. Connectivism provides insight into learning skills and tasks needed for learners to flourish in a digital era.
And here is an ELI Podcast session from Jan 2008 titled "Connectivism" presented by George Siemens. Would love to see comments on this. How important is this theory? How valid?
The Networked Student
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