Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts

Sunday, August 7, 2016

Augmented Reality's Watershed Moment—Pokemon Go

On July 12th I sent the following email message to my librarian colleagues.

Subject: This is happening

"So when the NYTimes wrote about it yesterday, I was pretty convinced something was going on beyond my small circle of weird in Portland, OR. And then the Chronicle piece this morning convinced me that yeah, this is definitely happening (and maybe even college campuses should pay attention)...at least for now.
Will the frenzy still be happening by fall? Who knows (If I was to bet, I'd say no. For one, the servers can not handle it, and USA was just added along with only two other countries so far though they say more to come very soon). (Note: The email was written four weeks ago, server and bug issues have improved with regular updates by Niantic.)

So what am I talking about?!  Below are a few links with my brief commentary :)
NYTImes: https://twitter.com/rashford/status/752616636780195840

Chronicle: https://twitter.com/rashford/status/752866421898522625

Finally, here's an amusing old guy's take (age 37!):
http://mashable.com/2016/07/11/what-is-pokemon-go/#Sy0.eYIl_qqy

So, maybe someday people will actually know what augmented reality (AR) is, and at that point maybe we can do something with it in education.
(Note: I've been following augmented reality in higher education for several years and explored and presented on the topic in 2010-11. However, AR never did mainstream or become widely used in higher education as predicted by the annual Horizon Report in 2010.)

Most in the US now know what a QR code is so anything is possible! Happy Tuesday!
And be sure to check out the Wheaton College President's IG post: https://www.instagram.com/p/BHsXezRDxXO/ "

 That night I went out and afterward I wrote and shared a few more thoughts with my colleagues...

"Oh my goodness, I went out walking throughout the main streets of Multnomah Village after arriving home from work. According to my stats I walked 2.89 miles. I have never seen anything like this in my lifetime, and I am old!
The weather was beautiful and the restaurants were packed with people eating at the outside tables as well as inside. People were walking up and down the four main blocks on SW Capitol Hwy and then down a block on the side streets and then walking down the four parallel blocks on Multnomah Blvd and then back all over again. There are many pokestops in the Village (and fabulous gyms!) and if you stop at one you can gather pokeballs and eggs and other paraphernalia and then 15min (turns out more like 5min) or so later, you can go back and do it all again. While you're walking Pokemon can appear from anywhere and you can capture them and level up. The streets were very busy, more like a Friday or Saturday night than a Tuesday, maybe because the weather was so nice, I'm not sure.
Pokemon in Multnomah Village, Portland, OR July 13, 2016
Multnomah Village is an interesting place because there are a lot of young couples with small children and the other primary demographic is older people like me. Not a lot of in-between ages like in the burbs but there are some teenagers as well. Anyway, I would honestly say that at least 90% of the people that I passed while walking were playing Pokemon Go (ALL ages from small children with their parents to many people older than me!). I passed young couples with small children, older couples walking in pairs and some with groups of friends, a couple of groups of teenagers, and older individuals like myself. All playing Pokemon Go! It was wild. Strangers were talking to each other, at least three times as I walked past people they looked over at me and said, Pokemon Go?! Everyone had their smartphones out and after a while it was easy to tell they were playing the game. A couple with small children just getting started asked me a few questions, an hour later I ran into them again and the two kids, age five and six were excited to tell me they had each captured a Pokemon. I asked a group of teens a power up question, they were super nice and glad to help. You could hear people talking about Pokemon Go everywhere. It was so strange and amazing. I eventually ran out of power and walked home."
Multnomah Arts Center Pokemon

The following day I read this piece Pokémon Go is an augmented-reality watershed and could not agree more. The fact that people are now fully aware of augmented reality is the most exciting part of the Pokemon Go phenomena. Now that AR has mainstreamed, it will be interesting to watch as AR and virtual reality technologies continue to develop in education.
The 2016 Higher Education Horizon Report has listed under the heading "Important Developments in Educational Technology for Higher Education" Augmented and Virtual Reality Time-to-Adoption Horizon: Two to Three Years. Thanks in part to Pokemon Go, this just might come to pass.

Monday, March 7, 2011

Mobile Information Literacy & Mobile Trends

I've attended two of the four Handheld Librarian Conferences (#HHLIB on twitter), and hope to attend many more. This was one of the most relevant conferences I've attended in a while, and one I recommend others consider in the future. It's affordable and as an online conference, accessible to most. (And the archives from years prior are accessible to all.)

I also appreciate that the conference has a good sized international group of attendees/participants. The US is often lagging when it comes to mobile and much can be learned from those outside our country with more experience.

I've embedded the slides here from my Handheld Librarian IV presentation (including links to videos shown during the presentation)
Newer technologies, like those I and others shared, can be fun and useful. However, there were meatier presentations as well, many given by excellent keynote speakers. I discuss one of those presentation below my slides.
There were many valuable sessions during the two day conference, but for me there was one session, a keynote, that stood out - Presented by Andrew Walsh, University of Huddersfield:
"Handheld Information Literacy: Mobilising Existing Models?" Here is a link to the PDF of the presentation.

Research data (cited in the Walsh presentation, my presentation's first video link, and any Google search) confirms that mobile is of huge importance. Many industries are currently hyper-focused on mobile. I don't think most expected the level of exponential growth of mobile we've experienced quite so quickly. Even Google was off with mobile predictions. I know the recent Educause ECAR report on mobile undergraduate use caught me off-guard and I suspect most in higher education are still unaware of those statistics, no less thinking about the teaching and learning implications.

Libraries have been having mobile conversations for a while and many have created mobile sites or mobile library apps. Early adopters within libraries have been implementing simple mobile technologies like QR codes, and soon I expect we'll see more practical and location-based augmented reality used in libraries as well. However, few have begun to think about the larger implications of mobile and it's impact on libraries and educational institutions.

Those attending the Andrew Walsh presentation linked above were challenged to think deeper. The big questions he addressed: "What does all this wonderful technology mean to our users?" and "What does the mobilizing of search and information sources mean to our ideas of information literacy?"

Mr. Walsh presented a brief history of information literacy (IL) including a list of IL attributes fed into standards and models such as the ACRL 2000 standards, the SCONUL 7 Pillars and more. He then compared traditional competency based IL models (fixed IL) to more relational based mobile models and spoke on how mobile IL varies as mobile search can happen anywhere from a range of devices using the mobile web browser or specific apps. Search no longer happens in fixed controlled environments and since people are increasingly attempting to meet their information needs via handheld devices, IL is drastically changed. We need new models to reflect this change. What will it mean to libraries if most information needs are met while on the move?

A lot of food for thought was provided by the Walsh presentation along with Lee Rainie, Director of the Pew Research Center’s Internet & American Life Project, keynote on "The State of Mobile Connectivity" earlier in the day.

More questions than answers are apparent to me at this time, such as: How will mobile change our roles as librarians? What about mobile learning in the classroom and beyond? Will librarians eventually move from being embedded in classrooms and Learning Management Systems to provide more services via twitter and other mobile apps? What other services might we provide? Will librarians, many still expected to fill traditional librarian roles, be free of some of those responsibilities so they can begin to consider the impact of mobile within their organizations and work towards supporting mobile users?

Libraries and librarians are currently working hard to keep up with the digital revolution and the move from print to electronic. The move to mobile is yet another shift, which could further drastically change our traditional roles. How will librarians and libraries keep up and be able to support the needs of our unconnected users as well as our connected and increasingly mobile users? Will we receive the needed buy-in and support from administrators? Or will we be caught off-guard and in outdated librarian roles be seen as no longer relevant?

I've recently begun working on a collaborative research project with two School of Education professors related to mobile learning in K-20 classrooms and beyond. Naturally mobile learning would have a mobile information literacy component. I've been thinking hard about my role as a librarian and relevance, as is the case with many librarians these days. I'm thankful for librarians like Mr. Walsh and others who follow mobile trends from whom I can continue to learn as libraries and librarians help move their institutions into 21st century literacies.

I'm also glad there are IT leaders in higher ed who are focused in this direction as well. My university's CIO, Greg Smith, recently attended the ACU ConnectEd Summit 2011 and shared some thoughts on his blog and in the video below on "The State of Mobile Learning."

Tuesday, February 22, 2011

QR Codes, Augmented Reality & Future Realities

I recently presented on QR codes and augmented reality at a face-to-face conference, Online NW 2011 (#onw11) using video I converted and added to iTunes to tell the story. I added the corresponding youtube links to slides so people who weren't in attendance could view, and I've embedded that slide presentation of links and titles below.
I will be presenting on the same topic at the Handheld Librarian IV Online Conference (#hhlib) tomorrow.

My slides for the #hhlib conference are more visual as I'll only be able to show four or five videos at most. In the short time since the last conference there have been quite a few developments as QR codes and AR are evolving rapidly. During my last presentation I ended with a concept video from two years ago by Nokia on the future and mixed reality.

Below is another recent commercial concept video that takes us a few steps further. Though I won't be able to show the 5min video during my #hhlib presentation, I've added the link to my slides and I thought I would share the video here. How do you feel about "A Day Made of Glass?" Feel free to share your thoughts in comments.

Wednesday, February 9, 2011

Mobile Impact - Libraries & Higher Education

The ECAR (EDUCAUSE Center for Applied Research) Study of Undergraduate Students and Information Technology, 2010 was released in October along with the Key Findings (PDF bottom left).
“The ECAR Study of Undergraduate Students and Information Technology, 2010 is a longitudinal extension of the annual 2004 through 2009 studies. It is based on quantitative data from a spring 2010 survey of 36,950 freshmen and seniors at 100 four-year institutions and students at 27 two-year institutions; student focus groups that included input from 84 students at 4 institutions; and review of qualitative data from written responses to open-ended questions.”

In preparation for two upcoming presentations related to mobile technologies in libraries, I've been following statistics on cell phones, feature phones, smartphones, and other handheld devices (i.e., iPod Touch, etc.) in the US and abroad. Page five of the ECAR Study Key Findings contains "Figure 2. Internet-Capable Handheld Device Users, 2009 and 2010," and the statistics clearly indicate exponential growth.

In viewing the charts in Figure 2 of the Key Findings, I found it significant that the percentage of those in the study who own Internet-capable devices jumped from 51.2% in 2009 to 62.7% in 2010. However, what really grabbed my attention were the stats that show the change in how students are using these devices, with 33.1% who own and use the Internet on their device in 2009 to 48.8% in 2010. That 15.7% increase in Internet use, with almost half the students using their handheld devices to access the Internet (likely over 50% by now), is what is bringing us in higher education and libraries to a tipping point. And the momentum is clearly growing outside of higher education as well (see yesterday’s report from Financial Times on smartphone growth).

Every student I’ve asked recently has said they will probably purchase a mobile device with Internet access soon (or have the data plan on their existing phone turned on) because it is finally becoming affordable (along with the allure of apps-see video below). With the fierce competition amongst carriers, data plans are dropping (T-Mobile is aggressively marketing fast 4G and “entry-level data plans that start at $10”). If costs remains low, my guess is that the number of students accessing the Internet on their handheld devices in next year’s ECAR report will show an even greater percentage of increase.

What does this men? What kind of impact will mobile devices have in higher education? I’m still not sure, but I’m paying close attention. As an academic librarian I’m interested in learning how we can leverage the technology available to us to better serve our students with computers in their pockets. As the proliferation of Internet accessible mobile devices continues (remember most US college campuses are completely wireless, and those who can’t afford data plans are often able to purchase the iPod Touch, which on wireless almost equates to an iPhone), I want to be ready.

Forward looking librarians are already on it. Take a look at the upcoming Handheld Librarian Online Conference IV. View the topics and issues being covered, and the ways in which innovative librarians are working to serve their mobile constituents. The program includes trends in mobile technology and features many ways librarians are utilizing mobile, everything from SMS and mobile instruction, to QR codes, augmented reality and more.

I hope to learn a great deal while attending the Handheld Librarian IV conference. Librarian roles are changing, and whether in public or academic libraries, I believe mobile technology and librarians who understand mobile user needs, will become increasingly more important.

Lastly, below is an amazing entertaining video that drives home the fact that indeed “The Times They Are A-Changin


Monday, October 25, 2010

Futures Thinking for Academic Librarians

ACRL released a report in June titled, “Futures Thinking for Academic Librarians: Higher Education in 2025.” The goal of the report is "to prompt academic librarians to consider what trends may impact the future of higher education in order to take strategic action now." As a librarian/educator, I wholeheartedly agree that watching trends that may impact our future is important, and I was glad to see this report.

A variety of themes are covered in the report and 26 futuristic scenarios are presented. A survey instrument was developed for the purpose of measuring the probability of a scenario, impact (if the scenario were to occur), speed, and whether a scenario represents a threat or opportunity to academic libraries (for the record, I see most change as an opportunity for academic libraries, just not always business as usual).

One of the four scenarios rated as highest in probability, impact and speed is a scenario titled “Right here with me.” In this scenario students use their handheld devices in almost magical ways. The devices sense information, processes are automated, and more. Reading this reminded me of two newer technologies being used in the US, QR codes and augmented reality, which can seem a bit magical as well. These technologies provide access to information on mobile devices without keying in terms to search.

I’ve been following mobile technology trends for some time (see my first mobile test blog using a simple Motorola RAZR phone and $5. data plan) and I’m a strong believer that the digital revolution we're experiencing will be increasingly mobile. Though I'm uncertain of all that will evolve with mobile technologies in the next 5-15 years, QR codes and augmented reality are two mobile technologies that could have a strong impact in libraries and higher education. In the case of QR codes, I think sooner rather than later as early adopters in the U.S. are currently exploring and implementing this technology in their libraries, on campus, and beyond.

This week I'll attend the ACRL-Oregon & Washington Fall Conference 2010. The title, "If we knew today what we'll know tomorrow: Futures thinking for academic libraries," has me excited about learning from others who value looking forward.

I'll be presenting a five minute lightening talk at the ACRL OR/WA conference using the presentation below. This slideshow compliments an article, which will be available in the November publication of C&RL News on QR codes and mobile users. (Update: C&RL News article is now available.)
All posts tagged with "QR Codes"
All posts tagged with "augmented reality"

Thursday, October 21, 2010

Exploring Augmented Reality Apps on iPhone 4

I've been fascinated by augmented reality (AR) for a while and have posted in the past (scroll) on this technology as it relates to education. Many feel the potential of AR is huge, though for various reasons it will take time to mainstream.

The Gartner's 2010 Hype Cycle shows AR has 5-10 years to mainstream adoption. The 2010 Horizon Report, commonly used by educators to scan the landscape of emerging technologies for teaching and learning, has listed Simple Augmented Reality Time-to-Adoption: Two to Three Years.

I've long had an interest in testing AR but my previous iPhone 3 (not 3GS) did not have the built in technology necessary to use AR. In most cases, handheld devices must have a compass and GPS to be able to use AR. The flickr set below shows examples of AR app tests on my iPhone 4, which I've been running mostly in downtown Portland, Oregon, USA. The set and descriptions can also be viewed on flickr



I'm excited about what I'm learning as I test AR apps in the city. I see challenges after using these apps, but the potential has become more clear as well. I'm also encouraged by the fact that there are smart people working on moving this tech forward. O'Reilly radar recently posted a good article titled "How augmented reality apps can catch on" and there are creative thinkers/innovators in higher education working on practical uses for teaching and learning.

For now, my plan is to keep testing and I hope to soon find someone at my university interested enough to collaborate with me on creating an AR tour of our campus and main library. Seems like a good first step. I've seen a few examples of how a handful of higher ed institutions are beginning to use AR. I'd love to learn of more. Comments are most welcome.

Thursday, August 5, 2010

An Educational Augmented Reality Project

Those who follow me know that I'm an early adopter drawn to emerging technologies. As an educator I'm always on the look-out for educational applications of these technologies.

I've been fascinated by augmented reality (AR) for a couple of years now. Many of my AR blog posts have featured AR concepts that may or may not come to pass. A lack of standards and other issues means it will be a while before AR is ready for mainstream.

The video embedded below describes an educational AR project that sounds useful and doable. I also found it personally worth supporting.

One of the things I especially appreciate about this project is that the educators involved realize that not everyone will have heard of AR, and many will not personally possess the required hardware. They are proposing a project that would engage students in valuable learning activities and provide ways to make the technology available to those who have never heard of AR, don't have a device of their own, but who could still benefit.

Read about this kickstarter project, "The Civil War Augmented Reality Project," watch the video, and see if you agree. If you do, please consider supporting if possible.



For those new to AR, below is a two min. video introduction to AR

Saturday, January 23, 2010

An Early Adopter Librarian's "New Technology for Higher Education" Post

I've been wanting to write a post that looks back on some of the technologies I've been following and involved with the past year. This week my university's CIO, Greg Smith, sent out this invitation to a Google Wave:
New Technology for Higher Education:
I am starting a new Wave to gain feedback for my upcoming Lunch & Learn presentation on what is new in Technology. A side benefit of this Wave will be to give a quick glimpse of what Google Wave is. So please respond with your short lists of what you think is important or innovative Technology in Higher Education.
I figured this would work for both purposes. I enjoyed participating in that Wave (seemed a good practical use of Wave) and was hoping to easily embed that in my blog but alas Google Wave, which I think has great potential, is still in the early stages of development. The options for embedding into this blog are not currently very simple, instead I will copy and paste what I wrote, including my short intro, and redo the links and embeded videos below:

Remember I'm not a techie, just an early adopter (and a librarian) who often finds herself in over her head. Also Greg, you state to list what we think is "important or innovative," you didn't state necessarily practical or useful at the moment. Since I tend to feel most passionate about newer technologies that may or may not make it into the mainstream, I'll focus some on those as well (don't worry, I'll leave the really "out there" things out for now).

My practical happening now list:


* ebooks (we've been purchasing and leasing thousands at the GFU library)
* eReaders and, more importantly, ebook reading software for any/every device
* mobile (handheld device) access to everything
* video, video, and more video! And streaming live video like Ustream, Mogulus, etc.
* screencasts
* google apps and all things google
* web-based everything
* our work is in the cloud
* digital repositories
* open access, open source, open education, open content of all kinds
* social networks of all kinds (though these have been around a long time, there are new networks being created regularly and older networks are still evolving. It does appear facebook is used most in higher ed but seems to me more for social purposes than educational. The social network that has been most impactful for me is twitter, though like many things, it's all in how you use the tool.)

Past innovations I use regularly
(some considered mainstream and some still not and maybe never will be but still quite useful to me):

* blogs and wikis
* google apps & all things google (google docs, gmail, Sites, analytics, iGoogle, Calendar, YouTube, Wave, mobile, alerts, etc.)
* virtual worlds
* aggregators of all kinds (from social networking aggregators like FriendFeed to RSS news feeds, to iGoogle, netvibe, etc.)
* delicious, diigo or other kinds of social bookmarking sites

The Future
(some near, some not too soon and some maybe never :) )

* augmented reality (AR) (already happening but more useful educational application still to come).
Here's a concept video I like on this:


* augmented reality and handheld devices - here's a blog post I wrote on that with several video examples (back before Apple allowed AR apps on their devices, many more avail. now) titled, "Augmented Reality and Handheld Devices-Finally Ready for Mainstream?"
* QR Codes - I believe QR (quick response) codes will soon take off in the USA though they've had a slow start. (Look for QR codes in the library this summer. Here's a photo of a QR code I generated for use in the library to give an idea of just one way these codes can be used (there are many amazing ways, really). This short video on google favorite places shows another use.
* Mixed reality
* browser based virtual worlds for adults (happening now but just barely)
* immersive learning environments of all kinds
* gesture recognition systems (some like project natal below will work on handhelds like Xbox 360)
* project natal (be sure to meet milo if you haven't already)


* spimes and "The Internet of Things (IoT)"
Here's a ReadWriteWeb article on this "IBM and The Internet of Things"
And here's a recent set of posts by RWW tagged with IoT

* And something and someone to watch as this sort of technology if/when developed could turn everything upside down:


All for now but much more to come because we're in the midst of a digital revolution! Exciting times :)

Monday, August 17, 2009

Ebooks, Ebook Readers, Mobile Devices and Academic Libraries-Part 2

In Part 1 of this post I answered questions and gave my perspective as a an academic librarian who has been following ebook developments. In this post I'll highlight some fun technologies which may further influence these markets.

In the Wired Magazine post, "Clive Thompson on the Future of Reading in a Digital World," the author states "We need to stop thinking about the future of publishing and think instead about the future of reading."

This NPR broadcast with transcript and podcast "Chat While Reading: The Future of Books?" includes a link to Book Glutton (in beta, good concept and has potential for higher education).

Personally, I'm waiting and expecting a lot from new devices being released this year. Basically, I want a reader that is an "everything device." I would be satisfied for now with any of the devices in the Editis video below :)

Descrption: The french publishing group Editis's short fictional video is about the likely future of books. This video does not represent Editis's digital strategy regarding the epublishing market. However, it does hope to open discussions on the different economic models and the functionalities of future ebook readers. Filmed in 2007, this is the latest version with english subtitles. (Note: the first minute is blank and has been reported.).

Link to YouTube version


Another technology which could have a significant effect on books, ebooks and ubiquitous information access is Augmented Reality (AR). AR has been around since the mid 70s but only recently began seeing mainstream adoption mainly due to mobile devices as shared in a prior post with videos.

Link to YouTube version


I'm excited over what new technologies we'll see next. I'm ready to hear the full story on the rumored new Apple Tablet/Touch/iPad/? device due to be announced soon. I'm hopeful it will include a very nice built in ebook reader or else a wonderful app with which I can view my ebooks along with full computer functions and remember the etextbooks too.

Lastly, academic librarians are acutely aware of how quickly technology is changing and the effect that has on information access. It's difficult to predict how things will evolve. I'm adding a couple of links below to movements I'm following and believe could impact future information access directions.

Perhaps someday a mobile device won't be important: Article on MIT's Sixth Sense and on TED

The Living Book: The book written entirely in QR codes

Sunday, July 26, 2009

Virtual Reality, Augmented Reality & Mixed/Cross Reality-A View from 2028

Somehow I missed this great video when posted in November 2008. I've been a longtime subscriber to the Gary Hayes YouTube channel, which I hesitate to add here because if your interests are similar to mine you will lose huge chunks of time and have to be torn away from these videos. Gary's website is a must read as well.

Gary is ahead of his time on this video (heh, about 20 years actually, not unusual for him).

This video is a compilation of work used to create a video ala the famous Epic 2014 Googlezon video. For those not at all familiar with Epic 2014, please understand that this video is "A video archive from 2008 compiled & written by GARY HAYES in 2028 :)"
(I have to admit I often wonder how we will look back at this time in 20 years, in 10 years even. The technological developments we're witnessing really are mind boggling these days.)

(You may want to watch this on youtube where you can click on HQ for better quality or download the MP4 file Gary has made available for download on the right sidebar.) Enjoy!

Sunday, July 12, 2009

Augmented Reality & Handheld Devices-Finally Ready for Mainstream?


I've been following and posting about augmented reality on twitter a fair amount lately. (Click to enlarge photo.)


Augmented reality (AR) has been developing for many years. Now that AR and handheld devices have evolved, we'll be able to benefit from both in new and practical ways. This is an exciting time with wonderful possibilities. This recent New York Times article states (free login), "Once the stuff of science fiction, augmented reality is now also making its way to smartphones, thanks to advances in both hardware and software."

The video below is one of the first examples I saw of practical AR on a handheld device. Here is a recent report on further developments related to the Wikitude app below. Google's Android has been ahead of Apple's iPhone when it comes to AR. I'm hopeful Apple will catch up. There's no shortage of developers working on iPhone apps in this area, that's for sure.


Augmented reality is pretty amazing and I believe this is just the beginning of what we're going to see with AR on handheld devices. The educational applications for this are limitless. And once Apple grants access to the video API, I'm hopeful the iPhone 3GS will catch up.

And soon Layar will be available beyond the Netherlands for phones running on the Android operating system. Again, an iPhone version of this will be a must.



The newest AR iPhone video to hit Youtube has stirred further interest in the U.S.


Yesterday on twitter @loic (Loic Le Meur of Seesmic) claimed this was a fake. Here's his tweet, which was retweeted by a few others.
"augmented reality on your iphone (yeah, it's a fake but watch it anyway) http://bit.ly/BT49Q "

From what I can tell it's not fake, though it's not yet available in the app store. But it may not be all it appears to be, not yet. Here's a review that talks about the good and bad of the app (written after the first London version video was released).

BTW- @angusdav did reply to "@loic why do you think the acrossair apps are fake? they say they're in the app store approval queue. http://bit.ly/rM55I"

I was a bit shocked by the @loic reply "@angusdav is it not a fake? It looks so amazing that I thought it was!!!"

I've just scratched the surface on this topic. Google "augmented reality" and you'll see that there's a ton of info out there and many more exciting developments in the works. Here is a video blogger who does a nice job showing and explaining some of the AR progression. Since that video was done in March 2009 it doesn't contain the work recently released by Georgia Tech (be sure to scroll & watch that video!).

And regarding the Apple iPhone and the API controversy? - I just ran a quick search and found this: Open Letter to Apple: Let us Augment Reality with the iPhone! (Turns out it contains the videos I included here and more!)

One last additional link here-check out this awesome augmented reality business card.

So what do you think, is it time? Will this technology have much impact in our lives?

Friday, October 24, 2008

Augmented Reality-Closer to Mainstream?

Augmented reality has been around for some time, but Bruno Uzzan, from Total Immersion makes statements in the video below that cause me to think we could begin to see this technology in the main sooner rather than later. Be sure to watch the entire video, it gets even more interesting towards the end.

I'm still processing ways in which virtual world technologies can and are being used in higher education, and the timing of that phenomena. As the video above shows, augmented reality & virtual wolds work well together. The combined technologies could be used in a number of creative ways in higher education and in our every day lives. What do you think?

Wednesday, June 25, 2008

Second Life for Augmented Reality - Wow!

Just when I think I have a clue about what's happening with technology, I see something like this and realize I have no idea how technology will change our lives in the next 5-10 years.

For more info on this research project visit AR Second Life.

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