Showing posts with label immersive education. Show all posts
Showing posts with label immersive education. Show all posts

Tuesday, June 24, 2008

Sun Microsystem’s Project Wonderland and Immersive Education


The event was packed and many educators, myself included, could not get in to Sun's build for this launch. Instead SL sent us to nearby regions. A bunch of us from the Immersive Education Group, were sending IMs to each other trying to figure out ways to fly around and get in some other way. Someone who was able to get in was sending IMs back to us with a play by play account of what was taking place. Kind of like a twitter event feed, and it was definitely better than nothing. I didn't give up though and every five minutes I tried the slurl to the event again. Five minutes before the end of the event, I got in. It was so packed, and so much lag, that I could barely move, but managed to get this snapshot taken.

Here is a link to a good blog post on VirtuED from someone who made it in and was able to then go into Project Wonderland. This post includes snapshots in Project Wonderland so you can get a good idea of what it looks like as well as links to important info.

I'll be following this as it develops, and will eventually post my own thoughts once I have time to check it out further.

Thursday, June 19, 2008

Education Grid launches with Project Wonderland in Second Life

Here is a link to the SLED (second life educator's) calendar event for this meeting in Second Life tomorrow (Fri. 6/20/08). Click on the link for the 1:00 PST event listed there and you will also find the slurl to directly teleport to the event. If you are seriously interested in attending, I would get in a minimum of 15 minutes early, maybe earlier.

For those who are interested in knowing more about Project Wonderland (scroll down to see some good videos & articles on this) - My friend Topher has done an excellent job of providing background info on Project Wonderland on a recent post on his MUVE Forward blog. He also provides a comparison of SL/Project Wonderland. Thanks, Topher/Chris!

Hope to see you in-world at this event tomorrow.

Monday, June 9, 2008

Reflection: An Academic Librarian - Leading My First Discussion In Second Life


This post is a reflection on my experience leading a discussion on InfoLit Island in Second Life (SL). Here is my original post: "An Academic Librarian-Leading My First Discussion In Second Life."

All in all, the discussion went well. It was well attended and I received positive feedback. Most valuable to me was what I learned from the experience. I had already attended a number of events and discussions in SL so I was familiar with the chat discussion format. I found that attending/participating in a dicussion and leading a discussion using chat are very different experiences. I found it both challenging and rewarding.

I knew I couldn't fully prepare because you never know what will happen in SL. Sometimes there are technical issues (and a couple of attendees did crash during my discussion). And sometimes people show up in the middle of a discussion and want to know what is being discussed (that happened too). But usually there are core folks who attend because they are interested in the topic and really want to learn something. You have an opportunity to share what you know and to learn from others who attend.

So how did I prepare? Well I spent more time than I want to admit researching the main tool I would discuss, the Sloog HUD (an in-world social bookmarking tool much like del.icio.us). I also spent a fair amount of time looking into the Salamander HUD.

Next, I created my notecard in SL and sent that on to Sheila Webber, the island owner, so she could set up the poster, etc. in the building where we would meet (the notecard is what the attendees receive when they touch the poster and is all about the topic I chose titled, "Expanding/Enhancing Information Literacy Using In-World Tools.").

I then wrote some notes that I would share with those who attended using Google docs so that I could copy and paste into the chat text field as I lead the discussion. I figured that would help things move along a little smoother. And it did, but it also hindered some as I had to be sure to keep track of where I was in my notes and keep track of the questions people were asking, and greeting people who arrived late and so forth. I also thought the notes would help me to stay on topic, and they did serve that purpose, though with discussions of this type you also have to follow the attendee questions to a degree. And that's not as easy as one might think.

One of the main problems I had was that I rushed things. I was concerned about not covering everything. I really wish I had allowed more time for people to continue writing where they were from and for questions and input from the attendees.

The biggest mistake I made had to do with timing as well. After about 25 min. into the 1 hr. disucssion, I asked whether the group would like to walk outside to get one of these tools themselves from the vend machines I had brought. I was excited about having them do this (it's always fun to get free things in SL), and I still think it was a great idea, but I really wish I had continued for 20 more minutes and then at the end offered them an opportunity to get a free Sloog and Salamander HUD. It was tricky to get everyone back in the building. I should have known better because if you gave me a new tool in the middle of anything, I too would be playing with it the rest of the time.

Once folks were back in, the questions had a lot to do with how the HUDs worked. This information was included in the help notecard that comes with the HUDs, but of course most had not had time yet to read those. So anyway, I did not really get to cover as much as I would have if I had waited until the end to share the tools.

So now I know I would do some things differently if I ever lead a discussion again. And I also feel I gained confidence in leading this way. The more time I spend in SL actually doing things, the more confident I feel. Even non-techie folk like myself can lead in virtual worlds. It's really a matter of being willing to spend the time to learn how things work. And a willingness to take risks, and maybe make a fool of yourself at times helps. I found that since I could hide a little behind my avatar, that it wasn't quite as nerve wracking as giving a presentation to a group in real life. But it was close. And I feel like I gained confidence through this experience that will help me with real life presentations as well.

Here is a link to the chatlog (transcript) of the discussion. Here is a link to Sheila's blog "Adventures of Yoshikawa" post on my discussion (check out her whole blog by clicking on the home link towards the bottom). A copy of the notecard as a pdf that was handed out from the poster can be found here as well, along with a slurl link to her InfoLit Island in SL (in case you want to visit). This one also contains some good snapshots of the event. I was too busy to take any myself that day. Though I will include one here I took the night before while getting ready.

And here is a link to the Information Literacy Weblog post on my discussion, that Sheils Webber co-authors along with Stuart Boon. I so appreciate all Sheila's hard work in providing a venue for discussions on her island. I've learned a lot from her and recommend her information literacy discussions to all.

Monday, June 2, 2008

Skeptical Educator? Second Life & Education

“Inside the Lab” Podcast, a Discussion on Education in Second Life" (transcript incl)

I know a lot of educators who are skeptical about Second Life (SL) and virtual worlds (VW) in general. And rightly so. I was one such educator, and I know how the skeptics think. And I still tend to watch with a critical eye as virtual worlds are sprouting from everywhere now, and educational uses of these worlds continue to develop.

VWs like SL are still in the early stages of development, and the technologies being used are newer, so there are tech problems and challenges, which can be frustrating.

Having said that, I have spent enough time, and participated in enough discussions and classes in SL to say that I am convinced virtual worlds are here to stay. And educators as a group are contributing in some of the most innovative ways.

Lastly, I will say this - if you're an educator wondering about SL, I would recommend you take a look at the link I've included above. I would listen to that just released podcast and/or take a look at the transcript (you can get the links to sites that way).

But I wouldn't stop there. I highly recommend you create a Second Life account and then spend some time there, (20-30 hrs. minimum attending educ. events, classes, tutorials, networking, etc.), and then judge for yourself. That part is key. One can not fully understand how teaching and learning in SL is very different from other online forms of teaching/learning without experiencing it yourself. I am more convinced than ever that it is just not possible any other way.

Friday, May 9, 2008

Wide-Range View of Second Life/Video & Review

In my last post I shared a link to CEO Philip Rosedale's congressional presentation video on Second Life (SL), which admittedly shows the very best of SL. I will attempt to present some balance by posting a link to a wider ranging view of SL.

This link is to a Four Corners (Four Corners is Australia's premier television current affairs program) freely available episode on SL, first broadcast in March 2007, titled "You Only Live Twice." This is a quality site with links to additional information.

Note: This film is also available for purchase through Films for the Humanities & Sciences, Films Media Group (FMG) and available on many college campuses titled, "You Only Live Twice: Virtual Reality Meets Real World in Second Life" The FMG version comes with a warning: "Contains mature themes and explicit imagery." (The "sex" section is a small part of the report and was, in my opinion, well done and I thought helpful for people to understand how the "rampant sex" that is often mentioned regarding SL, is a very separate, optional part of the SL experience. If it would offend you to see a cartoon-like penis then you may want to skip this section.)

My review of "You Only Live Twice" - I thought it was well done. The reporter worked hard to present a rounded view of the types of users and activities taking place in SL. However, two areas that were not emphasized much were education and non-profits. Of course this report was produced a little over a year ago and those two areas have seen significant developments during the past 12 months. That brings me to the Clay Shirky interview in this report. I'm a fan of Clay Shirky, and have read many of his publications. His viewpoints on SL were shared by many a year ago. I would be interested in how he feels about SL now, and whether his views have changed any since the number of active SL users has increased since his interview in this video. (I log in daily and can not remember the last time I saw less than 50K logged in simultaneously and as high as 63K. And the number for the last 60 days is always above 1,200,000. Again, it's been over a year since the interview, but definite growth as far as active users is the point.)

Wednesday, April 23, 2008

Future Virtual Worlds - Interoperability, Mobile Devices & Higher Education

There have been some recent developments regarding virtual worlds related to interoperability and mobile devices, which I believe will eventually impact higher education.

Mobile devices and eLearning is a hot topic amongst educators, and for good reasons. If you aren't familiar with that, please take a look at this post. It will become increasingly important to be able to run virtual worlds on these devices, though this is all in the very early stages.

Below are links to reports that keep me very interested in SL and Virtual Worlds in general. I have mixed feelings about some of these announcements, which may be due to a lack of understanding. I will continue to closely monitor the developments and hopefully gain insight along the way.

On Interoperability - From New Media Consortium, February 26, 2008 - "NMC Launches Open Virtual Worlds Project" "In launching the Open Virtual Worlds project, the NMC will build on its extensive presence in Second Life and add to the services it offers educational institutions with a suite of services aimed at those who need a secure extensible platform or simply prefer an open solution. Open Virtual Worlds will be a new project housed within NMC Virtual Worlds, along with its extensive Second Life project." I'm still trying to figure out exactly what this means. I have concerns over the increasing number of virtual worlds and interoperability seems like it could only be a good thing. But then there are the private/closed versus public/open virtual spaces, and I'm very uncertain over what this may mean in the end.

In this next article, from Virtual Worlds News, January 9, 2008 Interview: Samsung Building Consumer Electronics for Virtual Worlds, the importance of interoperability for mobile devices becomes apparent.

And lastly, below are links to articles on Second Life and virtual worlds running on cell phones/mobile devices. Some of the links include videos of devices that already run SL and I'm sure in 2008/09 there will be many more. This is most important for those universities who have already begun using iPhones or similar devices for eLearning. As educators continue to expand their presence in virtual worlds, it will be important for students who use mobile devices for eLearning to be able to access their virtual world learning environments with those devices as well. Again, eLearning in the US is in the very early stages, but this is an area expected to see much growth in the future.

Samsung Takes Second Life Mobile

Video: Comverse Brings Second Life to iPhones


And here is Second Life streaming to your mobile phone by Vollee

Sunday, April 6, 2008

Virtual Worlds & Higher Education - Update

An earlier post, Educators, Second Life, & Higher Education was an attempt to explain my thoughts and progression in Second Life. I've also posted on immersive education and other virtual worlds. I follow these trends as an educator in higher education because I believe they will continue to develop and could play an integral role in higher education, especially for distance learners. As the distance services librarian for my university it is important for me to stay appraised of these developments. And traditional undergrad campuses may also benefit from offering some courses in virtual worlds as an appealing choice for students who prefer to learn in more immersive learning environments.

Many in higher ed are also following the growth of online learning. The Sloan Consortium report, "Online Nation: Five Years of Growth in Online Learning" is available if interested. Of course online learning has taken place for decades now, but the platform used has typically been various types of learning management systems. These systems have been adequate in the past, but many learners could benefit from the more immersive learning environments available via virtual worlds.

I have been following virtual worlds in general for some time and have wondered which virtual world will end up being best suited to the needs of educators. Sometimes those thoughts have caused me to hesitate when it comes to being more fully engaged in Second Life (SL), currently the most developed virtual world (VW). There are many VWs in the works, some have been in development for many years and still have not publicly launched. A large amount of resources are being used to develop these VWs. Some have a strong focus on education, others on business applications, governments and non-profits, social networking, etc. There is a lot of momentum at the moment, and I believe in the next 1-2 years there will be significant developments. And I could be wrong, but I believe virtual worlds will eventually become commonplace within higher education.

Second Life includes many diverse communities. These communities are being closely monitored by businesses, educators, etc. to learn which are growing and best suited for the SL environment. Though SL was publicly released in 2003, and there was incredible growth for a period of time, it is still being defined and developed by the founders and users alike. Will SL end up being the best platform for higher education? I'm not sure but time will tell. I do know that there is a surge of creative activity taking place at the moment in this area. Educators of all kinds are seeing potential in SL that was not as apparent until recently. Partly this has to do with innovative technologies that have been recently implemented within the SL environment. Developments by Linden Labs like voice, along with third party applications being developed by technologists in higher ed and others has made a difference and should continue to enrich the environment.

I've been visiting islands and educational institutions in SL. If interested here is a link to "My Second Life Adventures" on flickr. I recommend you click "view as slideshow" and be sure to click on the center of the first slide so the description for each slide shows.

There have been other recent developments regarding virtual worlds. Some are considered quite important and significant by many who are tracking the virtual world phenomenon. Later this week I will share links to recent news reports on some of these developments.

Thursday, March 20, 2008

Educators, Second Life & Higher Education


It's taken a while, but I am beginning to see real value in Second Life (SL) for educators. I've been a member of SL since 2006, but at first I spent very little time there. I just wasn't sure about a number of things, and I questioned its potential usefulness in higher education. I didn't want to use the technology just because I could, especially since it wasn't simple or intuitive to use for a nontechie beginner.

There were two main reasons I kept going back in and didn't give up on SL when others in higher ed said I was wasting my time. Number one - it makes a lot of sense economically. In our globally connected digital world more students than ever before are looking to online education. Here is a post with statistics from the Sloan Consortium on growth in online learning.

Using Second Life or other virtual worlds to help facilitate teaching and learning can save universities money while providing students a richer experience than more traditional online learning systems.

How can I confidently make the above statement? I attended graduate school through a hybrid program at UIUC, graduating in 2004. They used what, at the time, was considered cutting edge online technology to deliver courses to the students in my cohort from all over the world. We also met on campus once a semester. I was very satisfied with my experiences through that program and have been using that standard to evaluate my experience with teaching and learning in SL.

And this brings me to the second main reason I believe virtual worlds will take off in higher ed. When comparing my experience in a high quality hybrid graduate program using traditional online systems with my experiences attending discussions and classes in SL, I can now say without hesitation that my experience in SL has been richer. I'm still reflecting on exactly why and how that is so. Partly it's the ability to easily connect with others, and at a potentially deeper level.

Recently, I have been attending discussions/classes on information literacy led by Sheila Yoshikawa (Sheila Webber in RL) from the University of Sheffield. Sheila is Director of the Centre for Information Literacy Research at the university. She publishes and runs workshops on information literacy and on SL as a learning environment. Shelia's group discussions are small (averaging from 7-15 students) and I believe I am the only one from the USA. I am getting to know some of the regulars and Sheila a little better. I am very interested in making global connections of this sort for many reasons. It is helpful to hear the more diverse viewpoints and I believe it can lead to opportunities to expand my research interests. But there is more than that. It is easier to collaborate in various ways. And it feels different. Even though my online hybrid graduate school was in real time, and therefore much like SL in that way, not seeing the other students, not interacting with avatars in the way you can in SL made a difference. It is a richer experience, one that may need to be experienced to fully understand.

I have also attended a few other events and classes where I have been able to see how new technologies are now being implemented within SL in new ways. Ways that better serve educators. Enabling voice in SL a few months ago was important, and others are working to provide ways to incorporate technologies that add value to the learning environment.

In an Educause (ELI) online conference I attended yesterday a prof was demonstrating a tool he developed for his art students, who have posted their art work in a gallery the prof provided for them in SL. This ELI session taught by Michael Connors, Associate Professor, Digital Printmaking, University of Wisconsin-Madison, showed him walking around live in his gallery in SL demonstrating his new tool, Critique_It, which "provides an environment for simulating authentic learning strategies and allowing the possibility for feedback from peers and experts from outside the campus." This is just one example of the types of technologies that educators are bringing into SL to create a learning environment that goes beyond what currently exists. There are many others.

New Media Consortium (NMC) is developing nicely in SL and providing opportunities for educators by offering some free space to get started. An event at NMC in SL on Monday demonstrated new technologies for video in SL that was most impressive. It drew a large audience which included many educators. I believe many educators are only recently beginning to understand the potential that exists within virtual worlds. I do believe they will continue to develop, whether in SL or other immersive education environments.

The snapshot I included here is of me attending a recent Information literacy discussion at the University of Sheffield in SL. For now, I am a male with orange hair in black. I am sitting next to the prof with blue hair. Click image to enlarge.

Thursday, December 20, 2007

Virtual Worlds-Immersive Education


This Chronicle article "'Immersive Education' Submerges Students in Online Worlds Made for Learning" was informative and led me to the Immersive Education site which contains valuable information for anyone wanting to investigate further.
I have been a believer of virtual worlds and their potential in higher education for some time. Most of my experience has been in Second Life. I have looked at and posted on Croquet. I believe virtual worlds are here to stay and their use in higher education will grow. It makes sense economically and as distance education continues to grow I think more universities will take advantage of the rich experiences that can be made available to their students. I'm glad to see that more folks in higher education are working to make better use of this technology for educational purposes. I will definitely continue to follow this trend. It will be important for academic librarians to have a role in these spaces.

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