The NLM grant funding this project ends on May 1, 2010 and I felt it was important to document my experience. It's been a truly remarkable journey. My hope is that this presentation (and speaker notes) will provide viewers a sense of what working as a Consumer Health Librarian in Second Life entails, will enlighten those who are not familiar with virtual worlds and Second Life, and will be found interesting and informative to those of you who are already conversant with the technology and culture.
Below is the link to view the full presentation or click the "Menu" button above (on the bottom left of the full presentation is an "Actions" drop down menu which will allow you to choose "Show Speaker Notes" to view further info for each slide)
http://docs.google.com/present/view?id=dd9g7wzv_783gtqsdrf7
Also uploaded this presentation to Slideshare.
Update: A twitter bud, Dr. Kent Bottles, wrote a great post (and not just because he mentions me :) ) titled "Second Life & Twitter: Expanding My Understanding of Health Care Innovation"
I'm looking forward to presenting on May 5, at the 13th Annual ICSI/IHI Colloquium On Health Care Transformation in St. Paul, MN. My presentation is titled "How Doctors, Nurses, Allied Health Professionals and Patients Use Second Life"- Join us!
Showing posts with label second life. Show all posts
Showing posts with label second life. Show all posts
Sunday, March 28, 2010
A Consumer Health Librarian's National Library of Medicine Grant Funded Project in Second Life
Wednesday, January 6, 2010
Learning in WoW & Second Life (Simultaneously!)
Very interesting morning learning World of Warcraft. Had to leave WoW to work my reference desk shift in the Karuna Resource Center in Second Life (SL) in my position as Consumer Health Librarian. I spent a few minutes in both simultaneously and that's what this screenshot shows (shocked it didn't crash my computer to run both).
Also posted a screenshot of my first hour in WoW on flickr
The following explains a little about what I'm doing & why:
A bit of an experiment - was asked by a faculty member teaching at UCSD to assist with a research component for his course being taught primarily in WoW with some parts in SL. As an academic librarian working in SL, how could I say no?
ICAM 120 Virtual Environments
Winter 2010, Visual Arts Dept., University of California San Diego
Lecturer: James Morgan / Rubaiyat Shatner (Second Life)
So as in SL, I am a blue female in WoW (albeit a troll). Should be interesting comparing these two environments. I have a fair amount of experience teaching and learning in SL for my university and have been involved and following educational developments in SL, including the work and roles of librarians, for some time. I'm interested in learning how the WoW environment is being used for educational purposes. And of course, where does the librarian fit when courses are being taught in these environments. What is our role? More to come as I explore and learn in WOW.
Update: Jan. 9, 2009 -
I'm only at the beginning of my research on WoW but for anyone wondering about educational applications, I recently found a blog by an Open University faculty member, titled, E1n1verse – WoW, Learning, and Teaching by Michelle A. Hoyle. I especially enjoyed reading this post on why she plays World of Warcraft and the excellent references and links she included.
Final Update-Jan 22, 2010: Great group of students in the ICAM 120 Course, I enjoyed presenting on grant writing tips and researching a few articles for them. I observed one of their three hour-long classes and found it pretty fascinating. We all started in SL with introductions and then my presentation then took a short break and afterwards the instructor facilitated an interesting discussion on their reading for that week, Jean Baudrillard's Simulacra and Simulations. After the discussion everyone headed over to WoW. A lot accomplished in one class really especially since some had never been in SL before and a few were also new to WoW. Here are a couple of snapshots I put up on flickr.
World of Warcraft is something I would be interested in investigating further if I had more time. I just don't at the moment so unfortunately I can not continue on with the group. Even though I was only in WoW four times, I think I understand why some in higher education are using this platform with their students. I also think you would need creative faculty advanced in using the program to be successful. UCSD has a talented faculty member teaching this course in James Morgan. I was impressed with the level of engagement and discourse he managed with a class of 18 students participating in this adventure. I expect they will learn a great deal.
Another little nugget I learned about was something we all used for voice called Ventrilo(kind of like Skype but more stable with larger groups), it worked very well and really helped make the process between SL and WoW more seamless.
Monday, December 7, 2009
University of Edinburgh librarians lead discussion on Infolit iSchool Island in Second Life
Edinburgh University librarians lead discussion on Infolit iSchool Island in Second Life Information Services for learners in Second Life is the topic of today's discussion. Sheila Yoshikawa who blogs here and here graciously hosts regular discussions on her University of Sheffield, Infolit iSchool Island. It's a packed house today and time now to head out front to check out the van they've been using to reach their distance learners in Second Life. Click here to see the van we visited after the presentation (will take you to my posterous blog where I post primarily on my Second Life work). Find out more about the Virtual University of Edinburgh in Second Life. |
Tuesday, December 1, 2009
IBM World Community Grid Live in Second Life
IBM World Community Grid Presentation Live Now in Second Life Great group from IBM World Community Grid (WCG) presenting live here on the rooftop of the Karuna Resource Center on their FightAIDS@Home project. The group in attendance was from around the globe...this is what Second Life does best. How else could people connect and share like this (don't even mention web conferencing programs as they simply do not compare-read on to understand). After the short presentation and Q&A time, the IBM representative mentioned in my previous post on the World Community Grid, Bettina Cutler (Skippy Leafblower in SL) and I took all who were interested inside the Karuna Resource Center to tour the World Community Grid exhibit on the second floor. People appeared to enjoy the tour and Bettina somehow managed to get everyone together for a group snapshot. After our time in the IBM exhibit room an interested group headed out to the back deck to look over the Facing AIDS exhibit created for AIDS.gov, which I posted on earlier here. It was an informative presentation and a good time. I look forward to continued collaboration with folks from the IBM WCG, many of whom had not been in Second Life before this World AIDS Day event. |
Monday, September 7, 2009
Graduate LIS Class from University of Hawaii Visits the Karuna Resource Center in Second Life
Professor Diane Nahl (aka Adra Letov in SL) and seven of her graduate Library and Information Science (LIS) students visited the Karuna Resource Center this past week to see the types of resources and displays being featured and to speak with me about my role as the Karuna Consumer Health Librarian. We also discussed the evolving work of librarians in virtual worlds. I welcomed the group at the front entrance and enjoyed chatting with Diane while watching her students clicking on the displays and touring the building. After exploring, the students began asking questions. I had them get comfortable on the couches and chairs and did my best to answer. They were an astute group and it was good to see and hear from future librarians who seek to understand the changing roles of information professionals.
We discussed the resources and presentations I included in the resource center and how they meet the outcomes of the National Library of Medicine grant that funds Karuna Island. We also discussed the benefits and challenges for librarians working in virtual worlds, how statistics are gathered, and more.
After Diane and her graduate students left, I reflected on my own experience in graduate school. I attended the Graduate School of Library and Information Science (GSLIS) at the Unviersity of Illinois at Urbana-Champaign (UIUC GSLIS) not all that long ago, graduating in December 2003. It was a very positive experience and I am thankful to have attended an institution where I was pushed towards newer technologies. From learning basic html during my orientation to courses on web usability, online information literacy and more, I felt fortunate to be learning in a place that valued what was relevant and important for future librarians.
Professor Nahl's students, and many other LIS students from several universities who are offering courses in SL, are fortunate to have the opportunity to learn about librarianship in Second Life. Virtual Worlds (VW) are here to stay, and as VWs develop and more of our constituents use VWs, the information needs in these places will grow. These LIS students will be better prepared than those without this exposure. It really is an exciting time to be a librarian.
The Karuna Island in Second Life is funded via a National Library of Medicine grant to provide support and information resources for HIV/AIDS individuals, family, friends, allied health professionals, librarians and the public. Jena Ball, (aka SL Jenaia Morane) is the Project Coordinator for Karuna and I am the Karuna Consumer Health Librarian. In first life I am an academic librarian at a small private university in Portland, Oregon USA.
We discussed the resources and presentations I included in the resource center and how they meet the outcomes of the National Library of Medicine grant that funds Karuna Island. We also discussed the benefits and challenges for librarians working in virtual worlds, how statistics are gathered, and more.
After Diane and her graduate students left, I reflected on my own experience in graduate school. I attended the Graduate School of Library and Information Science (GSLIS) at the Unviersity of Illinois at Urbana-Champaign (UIUC GSLIS) not all that long ago, graduating in December 2003. It was a very positive experience and I am thankful to have attended an institution where I was pushed towards newer technologies. From learning basic html during my orientation to courses on web usability, online information literacy and more, I felt fortunate to be learning in a place that valued what was relevant and important for future librarians.
Professor Nahl's students, and many other LIS students from several universities who are offering courses in SL, are fortunate to have the opportunity to learn about librarianship in Second Life. Virtual Worlds (VW) are here to stay, and as VWs develop and more of our constituents use VWs, the information needs in these places will grow. These LIS students will be better prepared than those without this exposure. It really is an exciting time to be a librarian.
The Karuna Island in Second Life is funded via a National Library of Medicine grant to provide support and information resources for HIV/AIDS individuals, family, friends, allied health professionals, librarians and the public. Jena Ball, (aka SL Jenaia Morane) is the Project Coordinator for Karuna and I am the Karuna Consumer Health Librarian. In first life I am an academic librarian at a small private university in Portland, Oregon USA.
Wednesday, June 17, 2009
Lessons Learned-Teaching Adult Students & Faculty in Second Life
Spring semester 2009 I taught my first course as an adjunct instructor for my university's School of Education. EDFL 625 - "Intro to Second Life for Educators" was offered to graduate/doctoral students and faculty. The class, made up of four students and seven faculty members, would journey together in this strange new land.
The purpose of the course, as stated in the syllabus, is "to acquaint participants with Second Life (SL), a 3D virtual environment. Our intent is to discover the functions, processes and relationships that exist, as well as the potential of virtual worlds (VWs) for educators and education."
In a prior blog post I discuss being asked to assist a prof at my univ with his first SL course as a type of embedded/blended librarian, and I sought feedback on what people thought of librarians in virtual worlds. After that experience I was asked to teach as an adjunct. I've learned a great deal from these experiences. My learning has been broad and includes: becoming more adept using various technologies, gaining a deeper understanding of online teaching & learning, what the immediate needs are to prepare those new to SL so they are ready to learn, learning how best to utilize the 3D environment for teaching & learning purposes, how to play and have fun in these environments and how that can lead to deeper learning and more.
I've also been privileged to be able to work with two other faculty members on publications and presentations related to these efforts. Scot Headley, Professor of education, George Fox University and Anita Zijdemans-Boudreau, Assistant Professor of Education, Pacific University.
Being a part of this team has been a huge learning experience for me and one for which I'm most appreciative. It has greatly expanded my understanding of the publication process. We continue to build on our work. From 2008 to present I've had a number of opportunities to co-present at juried/peer reviewed/invitation events and publcations directly related to our work with teaching and learning in SL. Some of those include, a poster session at EDUCAUSE Learning Institute 2009, a presentation/publication for (SITE) Society for Information Technology and Teacher Education International Conference 2009, Presentation at TCC Worldwide Online Conference 2009 and our newly accepted poster session and paper presentation for the upcoming E-Learn 2009 World Conference. (12/09 Updated presentations listed here.)
What I will share below here is a set of questions presented to me by my two team members for reflection. They felt answers to the following questions would be useful for the final draft of our upcoming E-Learn 2009 paper presentation. This will also help me as I reflect on what worked, what didn't and how I can make this course better for the next semester.
What were some satisfying elements about the Spring 09 course?
The most satisfying elements were related to seeing growth in everyone, including myself. Watching the lights go on regarding the possibilities of virtual worlds and education. Experiencing the excitement that comes from being so fully engaged in learning. Learning from each other, what was working, what wasn't and why. Since all in the class were educators, the reflections on our course wiki were in the context of education, which was most helpful. We were able to have rich discussions both synchronous (inworld) and asynchronously (on wiki and email) in which we could all participate and learn from each other.
What were some unsatisfying elements or detractors?
The technology itself was, at times, a cause for frustration. This was especially the case for a couple of people with computers which did not meet the Linden Labs recommended system requirements to run Second Life and/or strong broadband connections. This is an ongoing problem with SL and one which must be addressed before SL will be able to become a mainstream teaching and learning environment.
What are some adjustments that you want to make in the upcoming fall course and why?
There will be three main adjustments -
1) Continue to require a mandatory orientation before the first live SL class but I'll add an assessment to that so I am sure all students are closer to the same minimum level of adeptness in using SL before our group classes begin. Second Life is complex with a fairly steep learning curve. It's not difficult to learn, however, time must be invested in learning the basics before one can fully benefit from the learning environment.
2) Second Life is a playful environment, which concerns some educators. I plan to make better use of this fact. I experienced an aha moment during one live class where everyone met on the skydeck to create a t-shirt together. I had a power point display there and also walked students through the steps, watching as I saw the new t-shirts appear on each avatar and the delight expressed at accomplishing this task. Some lost their shirts completely and others made jokes about no nudity, etc. I saw that they were having fun while almost unknowingly learning some valuable skills.
The second half of that class was dedicated to a trip to a sandbox (practice area) where an advanced student led the class in a demonstration of his building/scripting skills. It was a wonderful time with others chiming in on what they had learned and sharing objects with each other. Many students stayed well after the class was over. I saw the benefit of having students lead and of allowing students to share more of their own learning. The wiki had been used as a place for sharing the learning that was taking place by each participant. I realized during that class that I was missing an opportunity to more fully utilize the SL environment for student learning as well. I'm looking forward to this change during our next course.
3) For the next course there will be more required participation in live SL events during the one hour weekly assignment students complete on their own time. Students were somewhat reluctant to really become involved in this way and I'm still assessing why. I want educators to understand the value of connecting with others and with the many professional organizations in SL. Informal adult learning of this nature is one of the greatest values afforded by virtual world environments. This is something that may have to be experienced to be appreciated.
And one last important comment- This past semester, I realized the importance of the avatar (and continue to reflect and attempt to understand this phenomena). There will be more to come on this topic.
How specifically might you implement these adjustments?
1) For the orientation assessment piece I plan to do the following - All those who register for the course will be sent a resource link with instructions on getting started in SL, which will include the mandatory orientation. I will ask each student and faculty member to notify me once they have completed that to arrange a one hour time slot to meet me one-on-one inworld. In that hour I will work with each individual on a couple of areas that are usually problematic or take practice. An example is camera controls. Without a good understanding and some practice using camera controls in SL one can't really experience all the environment has to offer. I have additional information on our skydeck to address challenges of this sort along with opportunities to practice some of those basic skills.
2) I plan to schedule only half the number of full tours next course. At least half of every other class will involve an activity of some kind with students working together to complete a task. This should allow for more interaction and more opportunities for students to take the lead. I also think this will motivate students in further developing SL skills beyond the basic level.
3) I'll spend more time explaining and showing the importance of joining and participating in groups and attending live SL events. I'll also tie more of the weekly assignments to this so it's not optional. Participants will share what they have learned from others while attending events and in doing so, I'm hopeful the value will become apparent.
Now that you have done this a couple of times:
What would you state as important factors in helping educators become proficient in SL?
Second Life is constantly evolving and it's important for educators to continue to spend time interacting and learning in the environment. I believe the most interesting and effective way to do that is to become involved. I recommend that educators join groups inworld like ISTE and others that provide a way to meet, learn and participate with other educators. As relationships build and evolve there will be opportunities for collaboration and/or research. This is a win/win way to continue to grow in proficiency and to grow in understanding the value of using various technologies for teaching & learning.
What are you hoping for as a desired outcome in this work?
My desired outcome for this specific work is that educators will complete the course with a better understanding of how virtual worlds can be used for educational purposes. I also want educators to feel inspired.
As a student growing up in a traditional education system, I didn't have many positive learning experiences. I believe our education system must change and that learning can and should be immersive and engaging. There are global problems to be solved and in virtual worlds we can connect and collaborate with others from around the globe. There are so many possibilities with these platforms that I think it's easier for a person to find their passion. Once that happens, we are much more motivated to learn. And those who might fail under traditional learning models can thrive when engaged and motivated to learn, at least that's been my experience.
Below is a slideshow of snapshots taken during the course. This may also be viewed on flickr (click "Show Info" for additional information).
The purpose of the course, as stated in the syllabus, is "to acquaint participants with Second Life (SL), a 3D virtual environment. Our intent is to discover the functions, processes and relationships that exist, as well as the potential of virtual worlds (VWs) for educators and education."
In a prior blog post I discuss being asked to assist a prof at my univ with his first SL course as a type of embedded/blended librarian, and I sought feedback on what people thought of librarians in virtual worlds. After that experience I was asked to teach as an adjunct. I've learned a great deal from these experiences. My learning has been broad and includes: becoming more adept using various technologies, gaining a deeper understanding of online teaching & learning, what the immediate needs are to prepare those new to SL so they are ready to learn, learning how best to utilize the 3D environment for teaching & learning purposes, how to play and have fun in these environments and how that can lead to deeper learning and more.
I've also been privileged to be able to work with two other faculty members on publications and presentations related to these efforts. Scot Headley, Professor of education, George Fox University and Anita Zijdemans-Boudreau, Assistant Professor of Education, Pacific University.
Being a part of this team has been a huge learning experience for me and one for which I'm most appreciative. It has greatly expanded my understanding of the publication process. We continue to build on our work. From 2008 to present I've had a number of opportunities to co-present at juried/peer reviewed/invitation events and publcations directly related to our work with teaching and learning in SL. Some of those include, a poster session at EDUCAUSE Learning Institute 2009, a presentation/publication for (SITE) Society for Information Technology and Teacher Education International Conference 2009, Presentation at TCC Worldwide Online Conference 2009 and our newly accepted poster session and paper presentation for the upcoming E-Learn 2009 World Conference. (12/09 Updated presentations listed here.)
What I will share below here is a set of questions presented to me by my two team members for reflection. They felt answers to the following questions would be useful for the final draft of our upcoming E-Learn 2009 paper presentation. This will also help me as I reflect on what worked, what didn't and how I can make this course better for the next semester.
What were some satisfying elements about the Spring 09 course?
The most satisfying elements were related to seeing growth in everyone, including myself. Watching the lights go on regarding the possibilities of virtual worlds and education. Experiencing the excitement that comes from being so fully engaged in learning. Learning from each other, what was working, what wasn't and why. Since all in the class were educators, the reflections on our course wiki were in the context of education, which was most helpful. We were able to have rich discussions both synchronous (inworld) and asynchronously (on wiki and email) in which we could all participate and learn from each other.
What were some unsatisfying elements or detractors?
The technology itself was, at times, a cause for frustration. This was especially the case for a couple of people with computers which did not meet the Linden Labs recommended system requirements to run Second Life and/or strong broadband connections. This is an ongoing problem with SL and one which must be addressed before SL will be able to become a mainstream teaching and learning environment.
What are some adjustments that you want to make in the upcoming fall course and why?
There will be three main adjustments -
1) Continue to require a mandatory orientation before the first live SL class but I'll add an assessment to that so I am sure all students are closer to the same minimum level of adeptness in using SL before our group classes begin. Second Life is complex with a fairly steep learning curve. It's not difficult to learn, however, time must be invested in learning the basics before one can fully benefit from the learning environment.
2) Second Life is a playful environment, which concerns some educators. I plan to make better use of this fact. I experienced an aha moment during one live class where everyone met on the skydeck to create a t-shirt together. I had a power point display there and also walked students through the steps, watching as I saw the new t-shirts appear on each avatar and the delight expressed at accomplishing this task. Some lost their shirts completely and others made jokes about no nudity, etc. I saw that they were having fun while almost unknowingly learning some valuable skills.
The second half of that class was dedicated to a trip to a sandbox (practice area) where an advanced student led the class in a demonstration of his building/scripting skills. It was a wonderful time with others chiming in on what they had learned and sharing objects with each other. Many students stayed well after the class was over. I saw the benefit of having students lead and of allowing students to share more of their own learning. The wiki had been used as a place for sharing the learning that was taking place by each participant. I realized during that class that I was missing an opportunity to more fully utilize the SL environment for student learning as well. I'm looking forward to this change during our next course.
3) For the next course there will be more required participation in live SL events during the one hour weekly assignment students complete on their own time. Students were somewhat reluctant to really become involved in this way and I'm still assessing why. I want educators to understand the value of connecting with others and with the many professional organizations in SL. Informal adult learning of this nature is one of the greatest values afforded by virtual world environments. This is something that may have to be experienced to be appreciated.
And one last important comment- This past semester, I realized the importance of the avatar (and continue to reflect and attempt to understand this phenomena). There will be more to come on this topic.
How specifically might you implement these adjustments?
1) For the orientation assessment piece I plan to do the following - All those who register for the course will be sent a resource link with instructions on getting started in SL, which will include the mandatory orientation. I will ask each student and faculty member to notify me once they have completed that to arrange a one hour time slot to meet me one-on-one inworld. In that hour I will work with each individual on a couple of areas that are usually problematic or take practice. An example is camera controls. Without a good understanding and some practice using camera controls in SL one can't really experience all the environment has to offer. I have additional information on our skydeck to address challenges of this sort along with opportunities to practice some of those basic skills.
2) I plan to schedule only half the number of full tours next course. At least half of every other class will involve an activity of some kind with students working together to complete a task. This should allow for more interaction and more opportunities for students to take the lead. I also think this will motivate students in further developing SL skills beyond the basic level.
3) I'll spend more time explaining and showing the importance of joining and participating in groups and attending live SL events. I'll also tie more of the weekly assignments to this so it's not optional. Participants will share what they have learned from others while attending events and in doing so, I'm hopeful the value will become apparent.
Now that you have done this a couple of times:
What would you state as important factors in helping educators become proficient in SL?
Second Life is constantly evolving and it's important for educators to continue to spend time interacting and learning in the environment. I believe the most interesting and effective way to do that is to become involved. I recommend that educators join groups inworld like ISTE and others that provide a way to meet, learn and participate with other educators. As relationships build and evolve there will be opportunities for collaboration and/or research. This is a win/win way to continue to grow in proficiency and to grow in understanding the value of using various technologies for teaching & learning.
What are you hoping for as a desired outcome in this work?
My desired outcome for this specific work is that educators will complete the course with a better understanding of how virtual worlds can be used for educational purposes. I also want educators to feel inspired.
As a student growing up in a traditional education system, I didn't have many positive learning experiences. I believe our education system must change and that learning can and should be immersive and engaging. There are global problems to be solved and in virtual worlds we can connect and collaborate with others from around the globe. There are so many possibilities with these platforms that I think it's easier for a person to find their passion. Once that happens, we are much more motivated to learn. And those who might fail under traditional learning models can thrive when engaged and motivated to learn, at least that's been my experience.
Below is a slideshow of snapshots taken during the course. This may also be viewed on flickr (click "Show Info" for additional information).
Thursday, April 9, 2009
Should Academic Librarians Assist in Virtual Worlds?
About a year ago I was asked by Professor Scot Headley, from our School of Edcation, to assist with a course he was preparing to teach that summer in Second Life (SL), an online 3D virtual world (VW) environment. I was honored to be asked and looked forward to the faculty/librarian collaboration. I also felt it fit my job description as Reference & Distance Services Librarian, and perfectly fit our library mission:
Having already been in SL for some time (mainly learning, networking for professional development purposes with other librarians/educators), I felt ready for the challenge of serving as a "SLibrarian." My prior interest/preparation stemmed from my belief that teaching & learning would continue to grow in VWs and I felt some librarians should be involved. I knew my university had already used SL for one class and thought there would eventually be more.
After meeting with the professor of the course to discuss my role and course needs, I went to work creating resources to address the information needs. I placed those resources along with a librarian office building on the skydeck George Fox University (GFU) leases from New Media Consortium.
The GFU skydeck space was ready before class started and was used for many purposes. Examples of how I assisted in my role as librarian include, helping to orient our graduate/doctoral students who were using SL for the first time by creating "how to" informational posters, attending the one hour per week inworld (inside SL) class to assist as needed, providing one-on-one help with students during inworld office hours or by appt., adding content to the course wiki, creating inworld subject guides, and meeting occasionally with the prof to discuss/assess learning outcomes related to the course assignments.
The professor and I continued to collaborate throughout the course and I learned a great deal working in the role I saw as a type of embedded librarian in Second Life. Or maybe I should say a blended librarian or a combination of both? Here is a flickr slideshow link of the class from last summer (click "show info").
This semester I was asked to teach my own SL course as an adjunct instructor for our School of Education (SOE) EDFL program. The one credit hour graduate level edtech course, "Intro to Second Life for Educators," has progressed nicely and has been quite the learning experience for all involved. This time I've really taken on two roles, one as the instructor and the other as the librarian. I created a course wiki where I link to many different types of information resources. Everything from blog posts to online news articles to shared links of searches I ran for scholarly peer reviewed articles in our Ebsco databases, and I've continued developing inworld subject guides.
As part of last week's inworld asynchronous assignment, I asked the class to watch the short YouTube video I created below on using Sloog for inworld subject guides (meaning subject guides of places in SL). (The assignment this past week was to use the Sloog website beginning with my Sloog user page in the way I describe in the video to visit Genome Island, explore and then write a reflection on our course wiki about their experience.)
(Click this link to view in larger format on YouTube site.)
Subject guide (sometimes known as resource guide, etc.) creation is seen as a fairly standard task amongst academic librarians. We create guides which include links to books in our catalogs, article databases, websites we've evaluated and feel may be useful, etc. Some librarians have also begun pointing out valuable Web 2.0 resources in their subject areas.
Virtual worlds (VW) are another platform containing new formats of information. There are over 150 VWs and their numbers are increasing rapidly. Those interested in VW growth projections can take a look at this post on Gartner's report and this site which shows large growth in the elementary school age demographic (our not too distant higher ed students).
Some virtual worlds, such as Second Life, are not only a platform in which educators can meet with students at a distance but they also contain what is often referred to as immersive builds. Below is a snapshot showing a number of these places. They are oftentimes interactive, immersive places, which have been designed and/or created by educators to assist students with their learning. As a SL librarian, who has been evaluating inworld immersive learning spaces, I am able to provide students with ways to find and access these places as an additional information resource beyond books, videos, articles and websites.
For those not familiar with VWs and/or SL, this site shows some of the institutions teaching and learning in SL (this is a partial list and many who are still in the exploration stage (such as my univ) are not listed).
Now back to the title of this post and questions for any readers who happen upon it--Should academic librarians provide assistance in virtual worlds?
Does my work as a SL librarian fit the role of an academic librarian? Obviously, I believe it does. I have presented and blogged on the role of the academic librarian in virtual worlds in the past, and belong to the ACRL in SL group where I network with incredibly innovative librarians in SL. I also closely follow the work of the ALA in Second Life and have attended their events when time allows. But I'm interested in what the rest of the academic community thinks. If I'm wrong about this, please comment and tell me why.
I'm not saying every librarian should be conversant in virtual worlds. Academic libraries typically have librarians who specialize in specific areas. Does it make sense to have a librarian who is conversant and able to assist when needed by faculty teaching classes in those worlds? Might some institutions consider this an asset?
Is creating inworld subject guides a role others see as fitting for an academic librarian? Should librarians be leading in this way or should we wait until virtual worlds are more mainstream? If we wait, is there a chance our role will be filled by others such as educational technologists? (I would argue that edtechs have the skills needed to lead as administrators/creators of our institution's spaces in virtual worlds and that librarians should be the main information need providers.)
Many of the library and information science graduate schools now offer classes on virtual worlds. Do academic library directors see the value in that when making hiring decisions?
I am an early adopter of technology (though not a techie) and have learned over the years that sometimes I can be too early, and sometimes I am wrong about a trend. But, I like to think of academic librarians as trailblazers and believe we should be leaders and not afraid to take risks.
There is a digital revolution taking place and it's an exciting time to be a librarian. As we contemplate how the next five years will develop, how we prepare ourselves to remain relevant as academic librarians seems more important than ever. If our constituents are (or will be in the near future) teaching and/or learning in virtual worlds, I feel some librarians should be there.
Comments are welcome.
The mission of the George Fox University library is to support the instructional programs and research activities of the institution by providing access to recorded information in a variety of formats, and to provide instruction in the use of traditional and new information resources and technologies.
Having already been in SL for some time (mainly learning, networking for professional development purposes with other librarians/educators), I felt ready for the challenge of serving as a "SLibrarian." My prior interest/preparation stemmed from my belief that teaching & learning would continue to grow in VWs and I felt some librarians should be involved. I knew my university had already used SL for one class and thought there would eventually be more.
After meeting with the professor of the course to discuss my role and course needs, I went to work creating resources to address the information needs. I placed those resources along with a librarian office building on the skydeck George Fox University (GFU) leases from New Media Consortium.
The GFU skydeck space was ready before class started and was used for many purposes. Examples of how I assisted in my role as librarian include, helping to orient our graduate/doctoral students who were using SL for the first time by creating "how to" informational posters, attending the one hour per week inworld (inside SL) class to assist as needed, providing one-on-one help with students during inworld office hours or by appt., adding content to the course wiki, creating inworld subject guides, and meeting occasionally with the prof to discuss/assess learning outcomes related to the course assignments.
The professor and I continued to collaborate throughout the course and I learned a great deal working in the role I saw as a type of embedded librarian in Second Life. Or maybe I should say a blended librarian or a combination of both? Here is a flickr slideshow link of the class from last summer (click "show info").
This semester I was asked to teach my own SL course as an adjunct instructor for our School of Education (SOE) EDFL program. The one credit hour graduate level edtech course, "Intro to Second Life for Educators," has progressed nicely and has been quite the learning experience for all involved. This time I've really taken on two roles, one as the instructor and the other as the librarian. I created a course wiki where I link to many different types of information resources. Everything from blog posts to online news articles to shared links of searches I ran for scholarly peer reviewed articles in our Ebsco databases, and I've continued developing inworld subject guides.
As part of last week's inworld asynchronous assignment, I asked the class to watch the short YouTube video I created below on using Sloog for inworld subject guides (meaning subject guides of places in SL). (The assignment this past week was to use the Sloog website beginning with my Sloog user page in the way I describe in the video to visit Genome Island, explore and then write a reflection on our course wiki about their experience.)
(Click this link to view in larger format on YouTube site.)
Subject guide (sometimes known as resource guide, etc.) creation is seen as a fairly standard task amongst academic librarians. We create guides which include links to books in our catalogs, article databases, websites we've evaluated and feel may be useful, etc. Some librarians have also begun pointing out valuable Web 2.0 resources in their subject areas.
Virtual worlds (VW) are another platform containing new formats of information. There are over 150 VWs and their numbers are increasing rapidly. Those interested in VW growth projections can take a look at this post on Gartner's report and this site which shows large growth in the elementary school age demographic (our not too distant higher ed students).
Some virtual worlds, such as Second Life, are not only a platform in which educators can meet with students at a distance but they also contain what is often referred to as immersive builds. Below is a snapshot showing a number of these places. They are oftentimes interactive, immersive places, which have been designed and/or created by educators to assist students with their learning. As a SL librarian, who has been evaluating inworld immersive learning spaces, I am able to provide students with ways to find and access these places as an additional information resource beyond books, videos, articles and websites.
For those not familiar with VWs and/or SL, this site shows some of the institutions teaching and learning in SL (this is a partial list and many who are still in the exploration stage (such as my univ) are not listed).
Now back to the title of this post and questions for any readers who happen upon it--Should academic librarians provide assistance in virtual worlds?
Does my work as a SL librarian fit the role of an academic librarian? Obviously, I believe it does. I have presented and blogged on the role of the academic librarian in virtual worlds in the past, and belong to the ACRL in SL group where I network with incredibly innovative librarians in SL. I also closely follow the work of the ALA in Second Life and have attended their events when time allows. But I'm interested in what the rest of the academic community thinks. If I'm wrong about this, please comment and tell me why.
I'm not saying every librarian should be conversant in virtual worlds. Academic libraries typically have librarians who specialize in specific areas. Does it make sense to have a librarian who is conversant and able to assist when needed by faculty teaching classes in those worlds? Might some institutions consider this an asset?
Is creating inworld subject guides a role others see as fitting for an academic librarian? Should librarians be leading in this way or should we wait until virtual worlds are more mainstream? If we wait, is there a chance our role will be filled by others such as educational technologists? (I would argue that edtechs have the skills needed to lead as administrators/creators of our institution's spaces in virtual worlds and that librarians should be the main information need providers.)
Many of the library and information science graduate schools now offer classes on virtual worlds. Do academic library directors see the value in that when making hiring decisions?
I am an early adopter of technology (though not a techie) and have learned over the years that sometimes I can be too early, and sometimes I am wrong about a trend. But, I like to think of academic librarians as trailblazers and believe we should be leaders and not afraid to take risks.
There is a digital revolution taking place and it's an exciting time to be a librarian. As we contemplate how the next five years will develop, how we prepare ourselves to remain relevant as academic librarians seems more important than ever. If our constituents are (or will be in the near future) teaching and/or learning in virtual worlds, I feel some librarians should be there.
Comments are welcome.
Monday, February 2, 2009
Understanding Islam through Virtual Worlds
Second Life (SL) has been a part of my life for some time now and I've been reflecting on my experiences. I evaluate the use of this technology more critically than most people who know me may realize. Regularly questioning the benefits and challenges of virtual world technologies to find where the value lies is an ongoing project. Is the cost/benefit worthwhile?
Virtual worlds are growing at an exponential rate. As a librarian/educator I follow virtual world developments seeking to understand this phenomena and how these technologies are affecting education and educators worldwide.
For now I'll say this- If virtual worlds were used for nothing more than the purpose of enabling people to connect and communicate in ways not possible or extremely difficult in real life, then they would be worthwhile for that reason alone.
There are some amazing educational builds of truly immersive learning spaces in SL. I would have loved that type of engagement as a student. Many, but not all, may agree with me on their value. But no one can disagree with my experiences.
I've made some wonderful connections inworld and I'm building relationships on a global level. This is most valuable. I do not have the time nor the resources to travel the world. And I'm not sure I could create the type of bond with others made possible by virtual worlds. This may partly be due to their anonymity aspect.
The culture of Second Life is one in which there is a sense of being there for each other, at least amongst educators and those in SL desiring to grow, learn and give. The kindness and helpfulness I've seen demonstrated inworld has been heartwarming. There is much I've learned and will continue to learn from others in SL.
Second Life has enabled me to lead discussions on Infolit iSchool Island founded by a faculty member from the University of Sheffield, Sheila Webber. In three weeks the class I'm teaching as an adjunct instructor will tour that island and interview Sheila. A week later we will tour International Schools Island in SL and interview another educator in Thailand. Next week we'll interview a medical professor from Ohio State University and examine an amazing build he created. Library Science graduate students have interviewed me and in two weeks a class from the Univ of Hawaii will visit my university's skydeck to explore what's been created there and ask questions. I'm collaborating on a project with their professor, whom I met while presenting on virtual world librarianship. These are just a few examples.
My experiences are not nearly as profound as those depicted in the video below. Hopefully the examples and the videos will help in understanding the potential of virtual worlds for education, community building and more.
"Understanding Islam through Virtual Worlds:
Collaboration, Culture and Community"
For further information on this project please see The Understanding Island Through Virtual Worlds Program website by The Carnegie Council.
And lastly, here is a related video titled, Dancing Ink TV: Understanding Islam, The Imagination Age
Virtual worlds are growing at an exponential rate. As a librarian/educator I follow virtual world developments seeking to understand this phenomena and how these technologies are affecting education and educators worldwide.
For now I'll say this- If virtual worlds were used for nothing more than the purpose of enabling people to connect and communicate in ways not possible or extremely difficult in real life, then they would be worthwhile for that reason alone.
There are some amazing educational builds of truly immersive learning spaces in SL. I would have loved that type of engagement as a student. Many, but not all, may agree with me on their value. But no one can disagree with my experiences.
I've made some wonderful connections inworld and I'm building relationships on a global level. This is most valuable. I do not have the time nor the resources to travel the world. And I'm not sure I could create the type of bond with others made possible by virtual worlds. This may partly be due to their anonymity aspect.
The culture of Second Life is one in which there is a sense of being there for each other, at least amongst educators and those in SL desiring to grow, learn and give. The kindness and helpfulness I've seen demonstrated inworld has been heartwarming. There is much I've learned and will continue to learn from others in SL.
Second Life has enabled me to lead discussions on Infolit iSchool Island founded by a faculty member from the University of Sheffield, Sheila Webber. In three weeks the class I'm teaching as an adjunct instructor will tour that island and interview Sheila. A week later we will tour International Schools Island in SL and interview another educator in Thailand. Next week we'll interview a medical professor from Ohio State University and examine an amazing build he created. Library Science graduate students have interviewed me and in two weeks a class from the Univ of Hawaii will visit my university's skydeck to explore what's been created there and ask questions. I'm collaborating on a project with their professor, whom I met while presenting on virtual world librarianship. These are just a few examples.
My experiences are not nearly as profound as those depicted in the video below. Hopefully the examples and the videos will help in understanding the potential of virtual worlds for education, community building and more.
"Understanding Islam through Virtual Worlds:
Collaboration, Culture and Community"
For further information on this project please see The Understanding Island Through Virtual Worlds Program website by The Carnegie Council.
And lastly, here is a related video titled, Dancing Ink TV: Understanding Islam, The Imagination Age
Labels:
community,
Islam,
second life,
virtual worlds
Tuesday, December 9, 2008
TED Talks: Philip Rosedale: Second Life, where anything is possible
This video from TED Talks is worthwhile for those wanting to better understand Second Life and virtual worlds. I'm linking to it rather than embedding it here because the comments on the TED Talks page are worth reading.
Rosedale makes some strong statements at the end of the video on how he believes that virtual worlds are the future of the Internet. That's still difficult for most of us to imagine. Research reports projecting significant growth in virtual worlds over the next few years have been published by Strategy Analytics and Gartner . This blog post "The Future of Internet Is Virtual Worlds. Or Is It?" takes an opposing viewpoint.
I personally don't know whether virtual worlds will be the future of the Internet. Seems it would be awfully difficult to predict with how quickly technology is developing/changing. But I do believe virtual worlds will have an important part in the future of education. Those in higher education can take a look at my post on the Sept/Oct 2008 issue of Educause on virtual worlds.
Rosedale makes some strong statements at the end of the video on how he believes that virtual worlds are the future of the Internet. That's still difficult for most of us to imagine. Research reports projecting significant growth in virtual worlds over the next few years have been published by Strategy Analytics and Gartner . This blog post "The Future of Internet Is Virtual Worlds. Or Is It?" takes an opposing viewpoint.
I personally don't know whether virtual worlds will be the future of the Internet. Seems it would be awfully difficult to predict with how quickly technology is developing/changing. But I do believe virtual worlds will have an important part in the future of education. Those in higher education can take a look at my post on the Sept/Oct 2008 issue of Educause on virtual worlds.
Labels:
education,
educause,
higher education,
second life,
virtual worlds
Thursday, November 20, 2008
An Interview with UIUC GSLIS Student on Librarians and Second Life
A UIUC graduate student, Sue Bergren (Sue Karillion in SL), wrote yesterday asking if she could interview me for a paper she was writing as part of a practicum in SL this semester. She explained that she had attended my online presentation at the Virtual Librarian Conference , was reading my blog and had some questions. I was glad to answer as it caused me to reflect on what I've been doing and where I'm headed. Thanks, Sue!
How can librarians provide value in a virtual world? - As a librarian, what do you do in SL? - Would you give me some examples of what you do?
I think we need to keep our eyes on the mission of our libraries and work to that end while in Second Life (SL), and by doing so we will provide value.
I am an academic librarian and according to my library's mission statement we are "to support the instructional programs and research activities of our institutions by providing access to information in a variety of formats, and to provide instruction in the use of traditional and new information resources and technologies." I see SL as many things, including another format of information. Most everything I do as a librarian in SL lines up with my library's mission statement.
As a librarian I do a variety of things in SL. This past summer I assisted a professor from my institution in teaching his first class in SL. I researched the best resources for helping his students to get started in SL and then included those in a wiki we developed for his class. I was given a skydeck to develop above some land we leased and went about setting up an office building with resources I felt would be helpful for his students. I created tutorial posters and an informational display on education in SL. Most importantly, I assisted students with their information needs in much the same way I assist students needing help with library databases. I met with students and the professor inworld when requested and built strong relationships with all.
Finally, I collaborate with other librarians inworld and volunteer on the reference desk at Info Island International once per week. The professional development and networking potential (global networking at that!) was something I did not immediately value and which I now find to be incredibley valuable. A whole new world has opened up for me. I've always wanted to travel and meet others from around the country and the world. Not only do I do that in SL, but we share and collaborate in ways that simply are not possible in 1st life. I attend information literacy discussions 2-3 times a month on Infolit iSchool Island hosted by Univ of Sheffield faculty/lecturer, Sheila Webber. I attend professional association meetings without putting a dent in my university's travel budget. I meet, work and play with librarians and educators from around the world on a regular basis. Sometimes when I leave these meetings I walk away (well...fly or teleport usually) and think about events I've attended in 1st life. Events/conferences for which I spent money for travel and paid to attend, and I marvel that my experiences attending events inworld tend to be as good and many times better. I learn and grow in Second Life.
(Click the small square w/arrows in right corner to enlarge & see descriptive info and again to go back.)
How long have you been using SL? - Why did you choose SL over some of the other virtual worlds?
I have been in SL since June 2006, but was not very active at all during my first year. SL was less developed at that time, there were fewer orientation options, and I struggled with learning the technology. I did, however, see the potential and as an early adopter I kept going back until I eventually became comfortable.
I chose SL over other virtual worlds because it is currently the most developed, especially in the area of education. This may change with the many VWs in development. I explore other VWs at times and work to keep abreast of VW developments.
What are your plans for the future?
Now that I'm known at my university as the "SLibrarian," I am the go-to person for anyone who has questions on SL from profs to students to administrators. I will continue to do my best to assist with any questions/needs they may have regarding this newer technology.
I am also working in SL with other librarians on ways we can best work to serve others and each other in SL. I belong to the American Librarian Association (ALA) group in SL as well as the Association of College & Research Libraries (ACRL) group in SL.
I am currently working on a project that involves creating inworld educational subject guides using an inworld/outworld tool called Sloog. In the same way that librarians create subject guides for web resources, there is a growing need for such guides inworld. I hope to share about this project at an ACRL in SL meeting in the near future and recently lead a discussion on Infolit iSchool Island on this topic.
Lastly, I am working on a couple of other non-profit ventures in SL. There are so many opportunities to be involved inworld, I find it can be difficult to say no to some of them. SL is an excellent way for early adopter librarians to keep abreast of emerging technologies and to take a lead role in the brave new vitual worlds of our future.
How can librarians provide value in a virtual world? - As a librarian, what do you do in SL? - Would you give me some examples of what you do?
I think we need to keep our eyes on the mission of our libraries and work to that end while in Second Life (SL), and by doing so we will provide value.
I am an academic librarian and according to my library's mission statement we are "to support the instructional programs and research activities of our institutions by providing access to information in a variety of formats, and to provide instruction in the use of traditional and new information resources and technologies." I see SL as many things, including another format of information. Most everything I do as a librarian in SL lines up with my library's mission statement.
As a librarian I do a variety of things in SL. This past summer I assisted a professor from my institution in teaching his first class in SL. I researched the best resources for helping his students to get started in SL and then included those in a wiki we developed for his class. I was given a skydeck to develop above some land we leased and went about setting up an office building with resources I felt would be helpful for his students. I created tutorial posters and an informational display on education in SL. Most importantly, I assisted students with their information needs in much the same way I assist students needing help with library databases. I met with students and the professor inworld when requested and built strong relationships with all.
Finally, I collaborate with other librarians inworld and volunteer on the reference desk at Info Island International once per week. The professional development and networking potential (global networking at that!) was something I did not immediately value and which I now find to be incredibley valuable. A whole new world has opened up for me. I've always wanted to travel and meet others from around the country and the world. Not only do I do that in SL, but we share and collaborate in ways that simply are not possible in 1st life. I attend information literacy discussions 2-3 times a month on Infolit iSchool Island hosted by Univ of Sheffield faculty/lecturer, Sheila Webber. I attend professional association meetings without putting a dent in my university's travel budget. I meet, work and play with librarians and educators from around the world on a regular basis. Sometimes when I leave these meetings I walk away (well...fly or teleport usually) and think about events I've attended in 1st life. Events/conferences for which I spent money for travel and paid to attend, and I marvel that my experiences attending events inworld tend to be as good and many times better. I learn and grow in Second Life.
(Click the small square w/arrows in right corner to enlarge & see descriptive info and again to go back.)
How long have you been using SL? - Why did you choose SL over some of the other virtual worlds?
I have been in SL since June 2006, but was not very active at all during my first year. SL was less developed at that time, there were fewer orientation options, and I struggled with learning the technology. I did, however, see the potential and as an early adopter I kept going back until I eventually became comfortable.
I chose SL over other virtual worlds because it is currently the most developed, especially in the area of education. This may change with the many VWs in development. I explore other VWs at times and work to keep abreast of VW developments.
What are your plans for the future?
Now that I'm known at my university as the "SLibrarian," I am the go-to person for anyone who has questions on SL from profs to students to administrators. I will continue to do my best to assist with any questions/needs they may have regarding this newer technology.
I am also working in SL with other librarians on ways we can best work to serve others and each other in SL. I belong to the American Librarian Association (ALA) group in SL as well as the Association of College & Research Libraries (ACRL) group in SL.
I am currently working on a project that involves creating inworld educational subject guides using an inworld/outworld tool called Sloog. In the same way that librarians create subject guides for web resources, there is a growing need for such guides inworld. I hope to share about this project at an ACRL in SL meeting in the near future and recently lead a discussion on Infolit iSchool Island on this topic.
Lastly, I am working on a couple of other non-profit ventures in SL. There are so many opportunities to be involved inworld, I find it can be difficult to say no to some of them. SL is an excellent way for early adopter librarians to keep abreast of emerging technologies and to take a lead role in the brave new vitual worlds of our future.
Monday, November 3, 2008
Digital Storytelling? Look to Second Life
Today is my day off and I have a long to-do list (and this blog post was not on it). Included on my list was to attend a Metanomics Series interview at NMC campus in Second Life from noon-1pm. I did that and for the first part a woman named Alanagh Recreant shared about UTHANGO Social Investments and Virtual Africa in Second Life.
Of course links were shared to further information on Virtual Africa, which I decided to check out. One thing led to another and before long I found this video which I feel compelled to share. There is a 2 plus minute segment in this video on Virtual Africa. But that's not why I'm sharing this, though worthwhile. I'm sharing because this video is very well done and an example of yet another educational use of virtual worlds. From the website:
I've been interested in digital storytelling since attending the SLEDCC 2008 Conference in Second Life (SL) this past September. The session where I was introduced to digital storytelling in SL was related to work being done by Peggy Sheehy (SL: Maggie Marat) and others with teens in Teen SL. Their work incorporates a broader array of media than the narrative video above. I never did blog about this experience, partly because I couldn't quite figure out how to articulate the impact it had on me. It turns out she and others presented at other conferences during the past summer and a blogger (and SL friend of mine) Chris (SL Topher Zwiers) wrote an excellent post on this on his MUVE Forward blog titled "Ramapo Islands: Quality Learning in Second Life."
Of course links were shared to further information on Virtual Africa, which I decided to check out. One thing led to another and before long I found this video which I feel compelled to share. There is a 2 plus minute segment in this video on Virtual Africa. But that's not why I'm sharing this, though worthwhile. I'm sharing because this video is very well done and an example of yet another educational use of virtual worlds. From the website:
"Life on Life" is a 13-minute docu-narrative produced inside the virtual reality platform SecondLife, composed of vignettes narrating one avatar's path through her first year in the metaverse. From magical safaris and artificial lifeforms to hackers and virtual suicide bombers, the real world plays itself out around her in virtual space, and Life passes through with hope and wonder intact! The film explores an intersection of the first and virtual worlds--the drawbacks and the potential.
"Life on Life" has been accepted to the Cambridge Int'l Film Festival, UK, had a scene screened on CNN.com, and has been promoted by the virtual worlds projects and presses: Orange (France Telecom), Dancing Ink Productions, Babel News, Koinup, Rockcliff University, New World Notes and massively.com. Thank you to each of these!
I've been interested in digital storytelling since attending the SLEDCC 2008 Conference in Second Life (SL) this past September. The session where I was introduced to digital storytelling in SL was related to work being done by Peggy Sheehy (SL: Maggie Marat) and others with teens in Teen SL. Their work incorporates a broader array of media than the narrative video above. I never did blog about this experience, partly because I couldn't quite figure out how to articulate the impact it had on me. It turns out she and others presented at other conferences during the past summer and a blogger (and SL friend of mine) Chris (SL Topher Zwiers) wrote an excellent post on this on his MUVE Forward blog titled "Ramapo Islands: Quality Learning in Second Life."
Saturday, November 1, 2008
The ALA, Libraries and Second Life


The American Library Association Virtual Communities and Libraries Membership Initiative Group (ALA VCL MIG) is pleased to announce its first ALA SLymposium to be held in the virtual world of Second Life(SL) on ALA island on Saturday November 8. There is no charge for the event. I'm posting here to encourage library workers to register and attend.
The recent growth and development by the global public and education community in SL means that our roles as library workers may be evolving. There are information needs in virtual worlds (VWs) that parallel those needs in real life. As an academic librarian, who is active in SL by both supporting faculty from my university who teach in SL as well as volunteering weekly on the Info Island International reference desk, I feel I benefit greatly from my involvement (as do those I serve). Here is a link to the ALA in Virtual Worlds wiki which includes additional links to information.
In future blog posts I'll also be writing on the activities of the ACRL (Association of College & Research Libraries) in SL Group, of which I am a member.
The ALA island was developed in 2007 and there are events and discussions held regularly. The photo included here is from a recent discussion on ALA Island. Oberon Octagon, ALA Island Manager (the tiger avatar in the closeup photo), talked about ALA Island and what it can do for us. One new project the ALA is working on involves assisting those library workers who are new to SL with orientation needs. Proper SL orientation is important for all newcomers and I was glad to hear this.
For those who may be wondering how committed ALA is to SL, here is info I copied from the ALA Staff in SL Group Charter
The American Library Association is the oldest and largest library association in the world, with more than 65,000 members. Its mission is to promote the highest quality library and information services and public access to information.
Our presence in Second Life marks a commitment to virtual membership by the members of ALA Staff.
This island was made possible through a donation by San Jose State University School of Library and Information Science.
I'm glad to see the ALA is following the virtual worlds movement and willing to support library workers on the cutting edge. Time will tell just how successful SL will be. For now it is by far the most developed VW with the largest presence of library workers. As more library workers become involved in SL, more ALA staff involvement/support will be supplied. Attend the ALA Slymposium if you possibly can and see for yourself what is happening with libraries/library staff and Second Life.
Labels:
academic librarians,
ALA,
libraries,
second life,
virtual worlds
Friday, October 24, 2008
Augmented Reality-Closer to Mainstream?
Augmented reality has been around for some time, but Bruno Uzzan, from Total Immersion makes statements in the video below that cause me to think we could begin to see this technology in the main sooner rather than later. Be sure to watch the entire video, it gets even more interesting towards the end.
I'm still processing ways in which virtual world technologies can and are being used in higher education, and the timing of that phenomena. As the video above shows, augmented reality & virtual wolds work well together. The combined technologies could be used in a number of creative ways in higher education and in our every day lives. What do you think?
I'm still processing ways in which virtual world technologies can and are being used in higher education, and the timing of that phenomena. As the video above shows, augmented reality & virtual wolds work well together. The combined technologies could be used in a number of creative ways in higher education and in our every day lives. What do you think?
Tuesday, October 14, 2008
The Virtual Librarian Conference October 2008
October 1-2, 2008, I attended and presented at The Virtual Librarian Conference. The conference was held online and delivered via Adobe Connect.
My presentation was on the role of the academic librarian in virtual worlds. The focus was on my experiences as my university's main academic librarian in SL. I will embed my updated slideshare presentation here for those who are interested. My original presentation was 14 slides. Since it involved application sharing of a flickr slideshow I had to turn some of those snapshots into ppt slides so the presentation would work without the app sharing. Hopefully this will make sense to viewers of my Slideshare presentation. (If you see formatting problems in the embedded ppt below, please click the title link to watch on the Slideshare site.)
My Session took place on Day 2 of the conference and though I have attended many webinars using Adobe Connect, Elluminate, etc., I had never presented using one of these programs. That alone was a good learning experience for me. Since I decided I wanted to use application sharing in the middle of my presentation, I was stretched a little further by learning how to use some advanced features.
The conference attendees were made up of a little over 80% librarians along with a few educational technologists, etc. Many attendees freely participated in the discussion via comments and questions using chat which always adds value to the presentations.
There were four separate sessions each day including a panel discussion during day 1 made up of four people including Barbara A. Galik, Executive Director, Cullom-Davis Library, Bradley University (aka Puglet Dancer in SL). I was glad to see this and I enjoyed hearing the different viewpoints on the panel.
I recently interviewed Barbara Galik (Puglet Dancer, as the interview took place in SL) regarding her role as an academic librarian in Second Life. At the time I did not know she was the Bradley Univ library director or that she was the main person responsible for the Bradley University presence in SL (things I discovered during the interview). I find that I learn much by following trailblazers like Barbara, Lori Bell and others who presented and contributed during the conference.
It was helpful to learn more about the history of the Alliance Virtual Library during day 1 of the conference from those who founded the project and were involved from the beginning. Lori Bell and Abbey/Rhonda Trueman did a nice job explaining how this amazing project came about and how it is progressing. Joe Sanchez gave an interesting talk about librarianship in virtual worlds and the work he is doing in SL with students from the University of Texas at Austin. Here is a blog link for Joe on the Educators Coop in SL, which I have visited in SL and will continue to follow.
Day 2 of the conference was equally valuable. Jeremy Kemp of SJSU has considerable experience teaching and learning in SL and has accomplished excellent work inworld. From Sonja Plummer-Morgan, a public library director from Northern Maine, I learned about some of the administrative issues around building a library presence in SL and the great work she is doing with her library and as a volunteer for other organizations. And finally the conference ended with Matt Krull's presentation on "Creating Educational Tools in Second Life for Libraries.” Matt is a creative and talented individual. Educators in SL would be in trouble without people like Matt- people who understand the potential of virtual worlds and have the know-how to develop tools to help us fully utilize all VWs have to offer.
My presentation was on the role of the academic librarian in virtual worlds. The focus was on my experiences as my university's main academic librarian in SL. I will embed my updated slideshare presentation here for those who are interested. My original presentation was 14 slides. Since it involved application sharing of a flickr slideshow I had to turn some of those snapshots into ppt slides so the presentation would work without the app sharing. Hopefully this will make sense to viewers of my Slideshare presentation. (If you see formatting problems in the embedded ppt below, please click the title link to watch on the Slideshare site.)
My Session took place on Day 2 of the conference and though I have attended many webinars using Adobe Connect, Elluminate, etc., I had never presented using one of these programs. That alone was a good learning experience for me. Since I decided I wanted to use application sharing in the middle of my presentation, I was stretched a little further by learning how to use some advanced features.
The conference attendees were made up of a little over 80% librarians along with a few educational technologists, etc. Many attendees freely participated in the discussion via comments and questions using chat which always adds value to the presentations.
There were four separate sessions each day including a panel discussion during day 1 made up of four people including Barbara A. Galik, Executive Director, Cullom-Davis Library, Bradley University (aka Puglet Dancer in SL). I was glad to see this and I enjoyed hearing the different viewpoints on the panel.
I recently interviewed Barbara Galik (Puglet Dancer, as the interview took place in SL) regarding her role as an academic librarian in Second Life. At the time I did not know she was the Bradley Univ library director or that she was the main person responsible for the Bradley University presence in SL (things I discovered during the interview). I find that I learn much by following trailblazers like Barbara, Lori Bell and others who presented and contributed during the conference.
It was helpful to learn more about the history of the Alliance Virtual Library during day 1 of the conference from those who founded the project and were involved from the beginning. Lori Bell and Abbey/Rhonda Trueman did a nice job explaining how this amazing project came about and how it is progressing. Joe Sanchez gave an interesting talk about librarianship in virtual worlds and the work he is doing in SL with students from the University of Texas at Austin. Here is a blog link for Joe on the Educators Coop in SL, which I have visited in SL and will continue to follow.
Day 2 of the conference was equally valuable. Jeremy Kemp of SJSU has considerable experience teaching and learning in SL and has accomplished excellent work inworld. From Sonja Plummer-Morgan, a public library director from Northern Maine, I learned about some of the administrative issues around building a library presence in SL and the great work she is doing with her library and as a volunteer for other organizations. And finally the conference ended with Matt Krull's presentation on "Creating Educational Tools in Second Life for Libraries.” Matt is a creative and talented individual. Educators in SL would be in trouble without people like Matt- people who understand the potential of virtual worlds and have the know-how to develop tools to help us fully utilize all VWs have to offer.
Labels:
academic librarians,
ACRL,
ALA,
higher education,
librarians,
second life,
virtual worlds
Tuesday, September 9, 2008
Second Life Education Community Conference - SLEDcc 2008 - Friday, Sept 5 Highlights

I attended as much as I could of the SLEDcc 2008 conference in Second Life (SL) this past weekend. I'm still processing what I learned, how I was impacted, and finding it difficult in some ways to put into words. Mainly I'm afraid I won't do justice to some of what I want to share. I'll try to give a brief acct. of the highlights for each day on what I was able to attend, and I'll write a separate post on one session that had an emotional impact on me. I'll post once for each day.
Friday - Due to my work schedule, I was only able to attend two events this day - First, the opening session: Education in Second Life with presenters Claudia Linden and Pathfinder Linden, the two main Lindens (from Linden Labs (LL), an American company and creator of Second Life) who are assigned to education/educators in SL.
The opening session keynote was streamed to three locations inworld. And the streaming video did not work - huge disappointment and rough start to the conference, which had me more than a little worried about how things would play out the rest of the weekend. We were quickly provided with Ustream and Veodia channels to watch the keynote live on the web. But of course, those of us who spend time in SL all know that that is not the same as being with a group of avatars in SL watching streaming video all together. Having said that, the content was there - Folks from around the globe heard that LL very much desires to work with educators, to do whatever they can to make SL a place where schools, colleges and unviersities can truly thrive. Both presenters assured us that LL is committed to listening to our concerns, prioritizing them based on our most pressing needs, and doing all they can to make SL an excellent teaching and learning environment. They also flattered us - pointing out that much of the most creative and innovative work taking place in SL is being done by the education community. I know this to be true.
The second presentation I attended Friday was by Sheila Webber aka SL Sheila Yoshikawa. Sheila is a faculty member from the Univ of Sheffield and someone I have been getting to know in SL and admire. She is an expert on information literacy, is widely published, blogs regularly here and here, and has created a beautiful island in SL filled with valuable resources, which she willingly shares with all. On top of that she offers discussions open to all almost weekly on her island, which I greatly benefit from professionally. Here is a link to Sheila's slides from her SLEDcc 2008 presentation, which she uploaded for us to slideshare. Her presentation was excellent and her research is always interesting so take a look.
Tomorrow I'll blog on the poster session I presented at the conference as part of the "Best Practices in Education" session held for three hours Saturday morning.
Here is a link to the wiki page for this conference, which now includes links to photos and volunteer videos of some of the RL sessions. I am hoping that someone was assigned to create a machinima of some of the inworld events, I'll keep an eye on YouTube for that.
Wednesday, August 13, 2008
Second Life and iPhone - Gotta Get One of These!
Well I was really wanting to wait until Android devices were released so I could check them out before I went out and bought an iPhone. And especially when I found out here that the brand new iPhone will still not allow copy and pasting of links, and still does not allow one to edit Google docs. What kind of Blackberry killer is that if it won't do those basics tasks?
But now...now it's going to be difficult to hold out much longer. Unless I hear of a great Android device being released by this weekend, I may very well have to head to my favorite Apple store and purchase an iPhone. Because today I found out that Second Life (SL) runs nicely on the iPhone using a new Teleport app made available recently through iTunes. And it's no longer just a prototype thing I saw a few months ago, it appears to be the real deal.
Check out Dr. Barbara McLain, Professor University of Hawaii-Manoa blog post on this from yesterday complete with photos.
Not only that, I just watched this YouTube video (not best quality and dry, but it's informative) on how the app works to remotely connect and access your desktop anywhere via WiFi or EDGE/3G. It appears I can access everything on my desktop using this app because it's a VNC client! Can't wait to see what other amazing apps are developed for that thing. I think Google really blew it by taking too long to get Android devices on the market...too bad, really.
But now...now it's going to be difficult to hold out much longer. Unless I hear of a great Android device being released by this weekend, I may very well have to head to my favorite Apple store and purchase an iPhone. Because today I found out that Second Life (SL) runs nicely on the iPhone using a new Teleport app made available recently through iTunes. And it's no longer just a prototype thing I saw a few months ago, it appears to be the real deal.
Check out Dr. Barbara McLain, Professor University of Hawaii-Manoa blog post on this from yesterday complete with photos.
Not only that, I just watched this YouTube video (not best quality and dry, but it's informative) on how the app works to remotely connect and access your desktop anywhere via WiFi or EDGE/3G. It appears I can access everything on my desktop using this app because it's a VNC client! Can't wait to see what other amazing apps are developed for that thing. I think Google really blew it by taking too long to get Android devices on the market...too bad, really.
Labels:
Android,
Google,
iPhone,
iPhone Apps,
second life,
technology
Monday, August 11, 2008
Another Creative Educational Use of Second Life
This video is a 2008 Atom Award finalist. It's about the journey of a property from book to stage to film to Second Life. And the value of each medium is clear.
This documentary devised and edited by Gary Hayes and co-produced with Physical TV.
Title of this 9 min. mini-documentary: SECOND LIFE -Best Multi-Modal Production Thursday's Fictions
From the YouTube More Info:
"Thursday's Fictions is a fantastical parable about reincarnation by Australian writer Richard James Allen which has evolved over almost twenty years to become a cross media work for the stage, the page, the screen and most recently the new media creative platforms of Second Life (a 3D online immersive interactive story world) and machinima (cinema made inside a games engine)."
This documentary devised and edited by Gary Hayes and co-produced with Physical TV.
Title of this 9 min. mini-documentary: SECOND LIFE -Best Multi-Modal Production Thursday's Fictions
From the YouTube More Info:
"Thursday's Fictions is a fantastical parable about reincarnation by Australian writer Richard James Allen which has evolved over almost twenty years to become a cross media work for the stage, the page, the screen and most recently the new media creative platforms of Second Life (a 3D online immersive interactive story world) and machinima (cinema made inside a games engine)."
Labels:
education,
educators,
second life,
video,
virtual worlds
Saturday, August 9, 2008
The Future of the Internet - Lawrence Lessig, Joichi Ito and Phil Rosedale
This video is not the best quality. However, there are some important topics being discussed in this 19 minute clip. I have heard all three of these men before and respect their opinions and find them knowledgeable in their fields. In this video they discuss things like copyright, Creative Commons, Second life, Virtual worlds, 3D, mobile devices, government, the Patriot Act, spectrum, etc.
I decided to post it because these topics are tied together in so many ways and are definitely important to the future of the Internet. Since watching I have a somewhat better understanding of the big picture than I did before. It also left me feeling a bit more unsettled about the future of the Internet.
And I am still fuzzy on the whole wireless spectrum topic and not sure I will ever understand even though I've read many articles. It's a bit too geeky for me. For this topic, I would have liked each person to have had a little more time to speak and provide more in-depth explanations.
I decided to post it because these topics are tied together in so many ways and are definitely important to the future of the Internet. Since watching I have a somewhat better understanding of the big picture than I did before. It also left me feeling a bit more unsettled about the future of the Internet.
And I am still fuzzy on the whole wireless spectrum topic and not sure I will ever understand even though I've read many articles. It's a bit too geeky for me. For this topic, I would have liked each person to have had a little more time to speak and provide more in-depth explanations.
Monday, August 4, 2008
Over 50 Virtual Worlds - 7 Minute Video Overview
I am always surprised when someone tells me they have never heard the phrase "virtual worlds (VW)" or "Second Life (SL)." At the rate these worlds are being developed, I expect that most people will have heard within the next year. And of course if the projections are correct, there will be close to a billion virtual world users by 2018.
Gary Hayes presents a nice (very short intro) overview in this video. The quotes used are great, and notice how many of these VWs are targeted to preschool and elementary school age children, currently the fastest growing segment.
2008 METAVERSE TOUR-The 'Social Virtual' World's A Stage - A Film by Gary Hayes © Personalizemedia 2008
From the publisher's "More Info" link:
"Over 50 virtual worlds featured including:
Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza"
Gary Hayes presents a nice (very short intro) overview in this video. The quotes used are great, and notice how many of these VWs are targeted to preschool and elementary school age children, currently the fastest growing segment.
2008 METAVERSE TOUR-The 'Social Virtual' World's A Stage - A Film by Gary Hayes © Personalizemedia 2008
From the publisher's "More Info" link:
"Over 50 virtual worlds featured including:
Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza"
Labels:
resource,
second life,
video,
virtual worlds,
YouTube
Friday, August 1, 2008
Second Life, YouTube, Podcasts & Online Learning
This morning I took a survey on Second Life (SL). The survey is for research which has been approved by the University Review Board at East Carolina University. When the survey was finished, I was taken to what I felt was a valuable website and video worth sharing. The information here will be most valuable to those in education who are involved with, or considering, online education in any form.
As the reference & distance services librarian at my university, I have been heavily involved the last few months in developing a presence in Second Life. This week I completed a course from Boise State University titled "Teaching & Learning in Second Life." And I am currently assisting a professor from my university with a group of doctoral students who are using SL to learn about the religious and educational communities in this virtual world. I have learned a great deal the last few months and will reflect on my experiences further soon.
For now, I'll just say that I believe East Carolina University is on the right track.
I'll also add that I believe more than ever, based on my recent experiences, that virtual worlds will be an important component of the future of online learning.
As the reference & distance services librarian at my university, I have been heavily involved the last few months in developing a presence in Second Life. This week I completed a course from Boise State University titled "Teaching & Learning in Second Life." And I am currently assisting a professor from my university with a group of doctoral students who are using SL to learn about the religious and educational communities in this virtual world. I have learned a great deal the last few months and will reflect on my experiences further soon.
For now, I'll just say that I believe East Carolina University is on the right track.
I'll also add that I believe more than ever, based on my recent experiences, that virtual worlds will be an important component of the future of online learning.
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